mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 08:57:34 +01:00
87 lines
3.7 KiB
C++
87 lines
3.7 KiB
C++
/*************************************************************************/
|
|
/* inventory.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "inventory.h"
|
|
|
|
#include "../data/items/item_instance.h"
|
|
#include "../data/items/item_template.h"
|
|
|
|
#include "../entities/player.h"
|
|
|
|
int Inventory::get_allowed_item_types() const {
|
|
return _allowed_item_types;
|
|
}
|
|
|
|
void Inventory::set_allowed_item_types(const int value) {
|
|
_allowed_item_types = value;
|
|
}
|
|
|
|
Player *Inventory::target_get() const {
|
|
return _target;
|
|
}
|
|
|
|
void Inventory::target_set(Player *value) {
|
|
_target = value;
|
|
}
|
|
|
|
void Inventory::target_set_bind(Node *caster) {
|
|
if (!caster) {
|
|
return;
|
|
}
|
|
|
|
Player *e = Object::cast_to<Player>(caster);
|
|
|
|
if (!e) {
|
|
return;
|
|
}
|
|
|
|
_target = e;
|
|
}
|
|
|
|
Inventory::Inventory() {
|
|
_allowed_item_types = 0xFFFFFF;
|
|
}
|
|
|
|
Inventory::~Inventory() {
|
|
}
|
|
|
|
void Inventory::_bind_methods() {
|
|
ADD_SIGNAL(MethodInfo("changed", PropertyInfo(Variant::OBJECT, "inventory", PROPERTY_HINT_RESOURCE_TYPE, "Inventory")));
|
|
|
|
ClassDB::bind_method(D_METHOD("get_allowed_item_types"), &Inventory::get_allowed_item_types);
|
|
ClassDB::bind_method(D_METHOD("set_allowed_item_types", "count"), &Inventory::set_allowed_item_types);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "allowed_item_types", PROPERTY_HINT_FLAGS, ItemEnums::BINDING_STRING_ITEM_TYPE_FLAGS), "set_allowed_item_types", "get_allowed_item_types");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_target"), &Inventory::get_target);
|
|
ClassDB::bind_method(D_METHOD("set_target", "target"), &Inventory::target_set_bind);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "target", PROPERTY_HINT_RESOURCE_TYPE, "Player"), "set_target", "get_target");
|
|
}
|