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https://github.com/Relintai/pandemonium_engine.git
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49 lines
1.3 KiB
Python
49 lines
1.3 KiB
Python
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_webm = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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thirdparty_dir = "#thirdparty/libsimplewebm/"
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thirdparty_sources = [
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"libwebm/mkvparser/mkvparser.cc",
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"OpusVorbisDecoder.cpp",
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"VPXDecoder.cpp",
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"WebMDemuxer.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_webm.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "libwebm/"])
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# also requires libogg, libvorbis and libopus
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if env["builtin_libogg"]:
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env_webm.Prepend(CPPPATH=["#thirdparty/libogg"])
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if env["builtin_libvorbis"]:
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env_webm.Prepend(CPPPATH=["#thirdparty/libvorbis"])
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if env["builtin_opus"]:
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env_webm.Prepend(CPPPATH=["#thirdparty/opus"])
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if env["builtin_libvpx"]:
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env_webm.Prepend(CPPPATH=["#thirdparty/libvpx"])
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SConscript("libvpx/SCsub")
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env_thirdparty = env_webm.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_webm.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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