mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 06:07:14 +01:00
22 lines
1.2 KiB
XML
22 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeExpression" inherits="VisualShaderNodeGroupBase" version="3.5">
|
|
<brief_description>
|
|
A custom visual shader graph expression written in Godot Shading Language.
|
|
</brief_description>
|
|
<description>
|
|
Custom Godot Shading Language expression, with a custom amount of input and output ports.
|
|
The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="expression" type="String" setter="set_expression" getter="get_expression" default="""">
|
|
An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|