mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-21 16:37:20 +01:00
538 lines
22 KiB
C++
538 lines
22 KiB
C++
#ifndef SHAPE_2D_2DSW_H
|
|
#define SHAPE_2D_2DSW_H
|
|
|
|
/*************************************************************************/
|
|
/* shape_2d_sw.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "servers/physics_2d_server.h"
|
|
#define _SEGMENT_IS_VALID_SUPPORT_THRESHOLD 0.99998
|
|
|
|
/*
|
|
|
|
SHAPE_LINE, ///< plane:"plane"
|
|
SHAPE_SEGMENT, ///< real_t:"length"
|
|
SHAPE_CIRCLE, ///< real_t:"radius"
|
|
SHAPE_RECTANGLE, ///< vec3:"extents"
|
|
SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
|
|
SHAPE_CONCAVE_POLYGON, ///< Vector2 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector2 array)
|
|
SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
|
|
|
|
*/
|
|
|
|
class Shape2DSW;
|
|
|
|
class ShapeOwner2DSW : public RID_Data {
|
|
public:
|
|
virtual void _shape_changed() = 0;
|
|
virtual void remove_shape(Shape2DSW *p_shape) = 0;
|
|
|
|
virtual ~ShapeOwner2DSW() {}
|
|
};
|
|
|
|
class Shape2DSW : public RID_Data {
|
|
RID self;
|
|
Rect2 aabb;
|
|
bool configured;
|
|
real_t custom_bias;
|
|
|
|
RBMap<ShapeOwner2DSW *, int> owners;
|
|
|
|
protected:
|
|
void configure(const Rect2 &p_aabb);
|
|
|
|
public:
|
|
_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
|
|
_FORCE_INLINE_ RID get_self() const { return self; }
|
|
|
|
virtual Physics2DServer::ShapeType get_type() const = 0;
|
|
|
|
_FORCE_INLINE_ Rect2 get_aabb() const { return aabb; }
|
|
_FORCE_INLINE_ bool is_configured() const { return configured; }
|
|
|
|
virtual bool is_concave() const { return false; }
|
|
|
|
virtual bool contains_point(const Vector2 &p_point) const = 0;
|
|
|
|
virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const = 0;
|
|
virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const = 0;
|
|
virtual Vector2 get_support(const Vector2 &p_normal) const;
|
|
virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const = 0;
|
|
|
|
virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const = 0;
|
|
virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const = 0;
|
|
virtual void set_data(const Variant &p_data) = 0;
|
|
virtual Variant get_data() const = 0;
|
|
|
|
_FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias = p_bias; }
|
|
_FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; }
|
|
|
|
void add_owner(ShapeOwner2DSW *p_owner);
|
|
void remove_owner(ShapeOwner2DSW *p_owner);
|
|
bool is_owner(ShapeOwner2DSW *p_owner) const;
|
|
const RBMap<ShapeOwner2DSW *, int> &get_owners() const;
|
|
|
|
_FORCE_INLINE_ void get_supports_transformed_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_xform, Vector2 *r_supports, int &r_amount) const {
|
|
get_supports(p_xform.basis_xform_inv(p_normal).normalized(), r_supports, r_amount);
|
|
for (int i = 0; i < r_amount; i++) {
|
|
r_supports[i] = p_xform.xform(r_supports[i]);
|
|
}
|
|
|
|
if (r_amount == 1) {
|
|
if (Math::abs(p_normal.dot(p_cast.normalized())) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) {
|
|
//make line because they are parallel
|
|
r_amount = 2;
|
|
r_supports[1] = r_supports[0] + p_cast;
|
|
} else if (p_cast.dot(p_normal) > 0) {
|
|
//normal points towards cast, add cast
|
|
r_supports[0] += p_cast;
|
|
}
|
|
|
|
} else {
|
|
if (Math::abs(p_normal.dot(p_cast.normalized())) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) {
|
|
//optimize line and make it larger because they are parallel
|
|
if ((r_supports[1] - r_supports[0]).dot(p_cast) > 0) {
|
|
//larger towards 1
|
|
r_supports[1] += p_cast;
|
|
} else {
|
|
//larger towards 0
|
|
r_supports[0] += p_cast;
|
|
}
|
|
} else if (p_cast.dot(p_normal) > 0) {
|
|
//normal points towards cast, add cast
|
|
r_supports[0] += p_cast;
|
|
r_supports[1] += p_cast;
|
|
}
|
|
}
|
|
}
|
|
|
|
Shape2DSW();
|
|
virtual ~Shape2DSW();
|
|
};
|
|
|
|
//let the optimizer do the magic
|
|
#define DEFAULT_PROJECT_RANGE_CAST \
|
|
virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { \
|
|
project_range_cast(p_cast, p_normal, p_transform, r_min, r_max); \
|
|
} \
|
|
_FORCE_INLINE_ void project_range_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { \
|
|
real_t mina, maxa; \
|
|
real_t minb, maxb; \
|
|
Transform2D ofsb = p_transform; \
|
|
ofsb.columns[2] += p_cast; \
|
|
project_range(p_normal, p_transform, mina, maxa); \
|
|
project_range(p_normal, ofsb, minb, maxb); \
|
|
r_min = MIN(mina, minb); \
|
|
r_max = MAX(maxa, maxb); \
|
|
}
|
|
|
|
class LineShape2DSW : public Shape2DSW {
|
|
Vector2 normal;
|
|
real_t d;
|
|
|
|
public:
|
|
_FORCE_INLINE_ Vector2 get_normal() const { return normal; }
|
|
_FORCE_INLINE_ real_t get_d() const { return d; }
|
|
|
|
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_LINE; }
|
|
|
|
virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
|
|
virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
|
|
|
|
virtual bool contains_point(const Vector2 &p_point) const;
|
|
virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
|
|
virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
|
|
|
|
virtual void set_data(const Variant &p_data);
|
|
virtual Variant get_data() const;
|
|
|
|
_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
|
|
//real large
|
|
r_min = -1e10;
|
|
r_max = 1e10;
|
|
}
|
|
|
|
virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
|
|
project_range_cast(p_cast, p_normal, p_transform, r_min, r_max);
|
|
}
|
|
|
|
_FORCE_INLINE_ void project_range_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
|
|
//real large
|
|
r_min = -1e10;
|
|
r_max = 1e10;
|
|
}
|
|
};
|
|
|
|
class RayShape2DSW : public Shape2DSW {
|
|
real_t length;
|
|
bool slips_on_slope;
|
|
|
|
public:
|
|
_FORCE_INLINE_ real_t get_length() const { return length; }
|
|
_FORCE_INLINE_ bool get_slips_on_slope() const { return slips_on_slope; }
|
|
|
|
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_RAY; }
|
|
|
|
virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
|
|
virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
|
|
|
|
virtual bool contains_point(const Vector2 &p_point) const;
|
|
virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
|
|
virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
|
|
|
|
virtual void set_data(const Variant &p_data);
|
|
virtual Variant get_data() const;
|
|
|
|
_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
|
|
//real large
|
|
r_max = p_normal.dot(p_transform.get_origin());
|
|
r_min = p_normal.dot(p_transform.xform(Vector2(0, length)));
|
|
if (r_max < r_min) {
|
|
SWAP(r_max, r_min);
|
|
}
|
|
}
|
|
|
|
DEFAULT_PROJECT_RANGE_CAST
|
|
|
|
_FORCE_INLINE_ RayShape2DSW() {}
|
|
_FORCE_INLINE_ RayShape2DSW(real_t p_length) { length = p_length; }
|
|
};
|
|
|
|
class SegmentShape2DSW : public Shape2DSW {
|
|
Vector2 a;
|
|
Vector2 b;
|
|
Vector2 n;
|
|
|
|
public:
|
|
_FORCE_INLINE_ const Vector2 &get_a() const { return a; }
|
|
_FORCE_INLINE_ const Vector2 &get_b() const { return b; }
|
|
_FORCE_INLINE_ const Vector2 &get_normal() const { return n; }
|
|
|
|
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_SEGMENT; }
|
|
|
|
_FORCE_INLINE_ Vector2 get_xformed_normal(const Transform2D &p_xform) const {
|
|
return (p_xform.xform(b) - p_xform.xform(a)).normalized().tangent();
|
|
}
|
|
virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
|
|
virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
|
|
|
|
virtual bool contains_point(const Vector2 &p_point) const;
|
|
virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
|
|
virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
|
|
|
|
virtual void set_data(const Variant &p_data);
|
|
virtual Variant get_data() const;
|
|
|
|
_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
|
|
//real large
|
|
r_max = p_normal.dot(p_transform.xform(a));
|
|
r_min = p_normal.dot(p_transform.xform(b));
|
|
if (r_max < r_min) {
|
|
SWAP(r_max, r_min);
|
|
}
|
|
}
|
|
|
|
DEFAULT_PROJECT_RANGE_CAST
|
|
|
|
_FORCE_INLINE_ SegmentShape2DSW() {}
|
|
_FORCE_INLINE_ SegmentShape2DSW(const Vector2 &p_a, const Vector2 &p_b, const Vector2 &p_n) {
|
|
a = p_a;
|
|
b = p_b;
|
|
n = p_n;
|
|
}
|
|
};
|
|
|
|
class CircleShape2DSW : public Shape2DSW {
|
|
real_t radius;
|
|
|
|
public:
|
|
_FORCE_INLINE_ const real_t &get_radius() const { return radius; }
|
|
|
|
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CIRCLE; }
|
|
|
|
virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
|
|
virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
|
|
|
|
virtual bool contains_point(const Vector2 &p_point) const;
|
|
virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
|
|
virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
|
|
|
|
virtual void set_data(const Variant &p_data);
|
|
virtual Variant get_data() const;
|
|
|
|
_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
|
|
//real large
|
|
real_t d = p_normal.dot(p_transform.get_origin());
|
|
|
|
// figure out scale at point
|
|
Vector2 local_normal = p_transform.basis_xform_inv(p_normal);
|
|
real_t scale = local_normal.length();
|
|
|
|
r_min = d - (radius)*scale;
|
|
r_max = d + (radius)*scale;
|
|
}
|
|
|
|
DEFAULT_PROJECT_RANGE_CAST
|
|
};
|
|
|
|
class RectangleShape2DSW : public Shape2DSW {
|
|
Vector2 half_extents;
|
|
|
|
public:
|
|
_FORCE_INLINE_ const Vector2 &get_half_extents() const { return half_extents; }
|
|
|
|
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_RECTANGLE; }
|
|
|
|
virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
|
|
virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
|
|
|
|
virtual bool contains_point(const Vector2 &p_point) const;
|
|
virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
|
|
virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
|
|
|
|
virtual void set_data(const Variant &p_data);
|
|
virtual Variant get_data() const;
|
|
|
|
_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
|
|
// no matter the angle, the box is mirrored anyway
|
|
r_max = -1e20;
|
|
r_min = 1e20;
|
|
for (int i = 0; i < 4; i++) {
|
|
real_t d = p_normal.dot(p_transform.xform(Vector2(((i & 1) * 2 - 1) * half_extents.x, ((i >> 1) * 2 - 1) * half_extents.y)));
|
|
|
|
if (d > r_max) {
|
|
r_max = d;
|
|
}
|
|
if (d < r_min) {
|
|
r_min = d;
|
|
}
|
|
}
|
|
}
|
|
|
|
_FORCE_INLINE_ Vector2 get_circle_axis(const Transform2D &p_xform, const Transform2D &p_xform_inv, const Vector2 &p_circle) const {
|
|
Vector2 local_v = p_xform_inv.xform(p_circle);
|
|
|
|
Vector2 he(
|
|
(local_v.x < 0) ? -half_extents.x : half_extents.x,
|
|
(local_v.y < 0) ? -half_extents.y : half_extents.y);
|
|
|
|
return (p_xform.xform(he) - p_circle).normalized();
|
|
}
|
|
|
|
_FORCE_INLINE_ Vector2 get_box_axis(const Transform2D &p_xform, const Transform2D &p_xform_inv, const RectangleShape2DSW *p_B, const Transform2D &p_B_xform, const Transform2D &p_B_xform_inv) const {
|
|
Vector2 a, b;
|
|
|
|
{
|
|
Vector2 local_v = p_xform_inv.xform(p_B_xform.get_origin());
|
|
|
|
Vector2 he(
|
|
(local_v.x < 0) ? -half_extents.x : half_extents.x,
|
|
(local_v.y < 0) ? -half_extents.y : half_extents.y);
|
|
|
|
a = p_xform.xform(he);
|
|
}
|
|
{
|
|
Vector2 local_v = p_B_xform_inv.xform(p_xform.get_origin());
|
|
|
|
Vector2 he(
|
|
(local_v.x < 0) ? -p_B->half_extents.x : p_B->half_extents.x,
|
|
(local_v.y < 0) ? -p_B->half_extents.y : p_B->half_extents.y);
|
|
|
|
b = p_B_xform.xform(he);
|
|
}
|
|
|
|
return (a - b).normalized();
|
|
}
|
|
|
|
DEFAULT_PROJECT_RANGE_CAST
|
|
};
|
|
|
|
class CapsuleShape2DSW : public Shape2DSW {
|
|
real_t radius;
|
|
real_t height;
|
|
|
|
public:
|
|
_FORCE_INLINE_ const real_t &get_radius() const { return radius; }
|
|
_FORCE_INLINE_ const real_t &get_height() const { return height; }
|
|
|
|
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CAPSULE; }
|
|
|
|
virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
|
|
virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
|
|
|
|
virtual bool contains_point(const Vector2 &p_point) const;
|
|
virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
|
|
virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
|
|
|
|
virtual void set_data(const Variant &p_data);
|
|
virtual Variant get_data() const;
|
|
|
|
_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
|
|
// no matter the angle, the box is mirrored anyway
|
|
Vector2 n = p_transform.basis_xform_inv(p_normal).normalized();
|
|
real_t h = (n.y > 0) ? height : -height;
|
|
|
|
n *= radius;
|
|
n.y += h * 0.5;
|
|
|
|
r_max = p_normal.dot(p_transform.xform(n));
|
|
r_min = p_normal.dot(p_transform.xform(-n));
|
|
|
|
if (r_max < r_min) {
|
|
SWAP(r_max, r_min);
|
|
}
|
|
|
|
//ERR_FAIL_COND( r_max < r_min );
|
|
}
|
|
|
|
DEFAULT_PROJECT_RANGE_CAST
|
|
};
|
|
|
|
class ConvexPolygonShape2DSW : public Shape2DSW {
|
|
struct Point {
|
|
Vector2 pos;
|
|
Vector2 normal; //normal to next segment
|
|
};
|
|
|
|
Point *points;
|
|
int point_count;
|
|
|
|
public:
|
|
_FORCE_INLINE_ int get_point_count() const { return point_count; }
|
|
_FORCE_INLINE_ const Vector2 &get_point(int p_idx) const { return points[p_idx].pos; }
|
|
_FORCE_INLINE_ const Vector2 &get_segment_normal(int p_idx) const { return points[p_idx].normal; }
|
|
_FORCE_INLINE_ Vector2 get_xformed_segment_normal(const Transform2D &p_xform, int p_idx) const {
|
|
Vector2 a = points[p_idx].pos;
|
|
p_idx++;
|
|
Vector2 b = points[p_idx == point_count ? 0 : p_idx].pos;
|
|
return (p_xform.xform(b) - p_xform.xform(a)).normalized().tangent();
|
|
}
|
|
|
|
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CONVEX_POLYGON; }
|
|
|
|
virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
|
|
virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
|
|
|
|
virtual bool contains_point(const Vector2 &p_point) const;
|
|
virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
|
|
virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;
|
|
|
|
virtual void set_data(const Variant &p_data);
|
|
virtual Variant get_data() const;
|
|
|
|
_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
|
|
if (!points || point_count <= 0) {
|
|
r_min = r_max = 0;
|
|
return;
|
|
}
|
|
|
|
r_min = r_max = p_normal.dot(p_transform.xform(points[0].pos));
|
|
for (int i = 1; i < point_count; i++) {
|
|
real_t d = p_normal.dot(p_transform.xform(points[i].pos));
|
|
if (d > r_max) {
|
|
r_max = d;
|
|
}
|
|
if (d < r_min) {
|
|
r_min = d;
|
|
}
|
|
}
|
|
}
|
|
|
|
DEFAULT_PROJECT_RANGE_CAST
|
|
|
|
ConvexPolygonShape2DSW();
|
|
~ConvexPolygonShape2DSW();
|
|
};
|
|
|
|
class ConcaveShape2DSW : public Shape2DSW {
|
|
public:
|
|
// Returns true to stop the query.
|
|
typedef bool (*QueryCallback)(void *p_userdata, Shape2DSW *p_convex);
|
|
|
|
virtual bool is_concave() const { return true; }
|
|
virtual void cull(const Rect2 &p_local_aabb, QueryCallback p_callback, void *p_userdata) const = 0;
|
|
};
|
|
|
|
class ConcavePolygonShape2DSW : public ConcaveShape2DSW {
|
|
struct Segment {
|
|
int points[2];
|
|
};
|
|
|
|
Vector<Segment> segments;
|
|
Vector<Point2> points;
|
|
|
|
struct BVH {
|
|
Rect2 aabb;
|
|
int left, right;
|
|
};
|
|
|
|
Vector<BVH> bvh;
|
|
int bvh_depth;
|
|
|
|
struct BVH_CompareX {
|
|
_FORCE_INLINE_ bool operator()(const BVH &a, const BVH &b) const {
|
|
return (a.aabb.position.x + a.aabb.size.x * 0.5) < (b.aabb.position.x + b.aabb.size.x * 0.5);
|
|
}
|
|
};
|
|
|
|
struct BVH_CompareY {
|
|
_FORCE_INLINE_ bool operator()(const BVH &a, const BVH &b) const {
|
|
return (a.aabb.position.y + a.aabb.size.y * 0.5) < (b.aabb.position.y + b.aabb.size.y * 0.5);
|
|
}
|
|
};
|
|
|
|
int _generate_bvh(BVH *p_bvh, int p_len, int p_depth);
|
|
|
|
public:
|
|
virtual Physics2DServer::ShapeType get_type() const { return Physics2DServer::SHAPE_CONCAVE_POLYGON; }
|
|
|
|
virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/
|
|
}
|
|
virtual void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/
|
|
}
|
|
virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;
|
|
|
|
virtual bool contains_point(const Vector2 &p_point) const;
|
|
virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
|
|
|
|
virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { return 0; }
|
|
|
|
virtual void set_data(const Variant &p_data);
|
|
virtual Variant get_data() const;
|
|
|
|
virtual void cull(const Rect2 &p_local_aabb, QueryCallback p_callback, void *p_userdata) const;
|
|
|
|
DEFAULT_PROJECT_RANGE_CAST
|
|
};
|
|
|
|
#undef DEFAULT_PROJECT_RANGE_CAST
|
|
|
|
#endif // SHAPE_2D_2DSW_H
|