pandemonium_engine/servers/navigation/navigation_mesh_generator_dummy.h

81 lines
4.5 KiB
C++

#ifndef NAVIGATION_MESH_GENERATOR_DUMMY_H
#define NAVIGATION_MESH_GENERATOR_DUMMY_H
/*************************************************************************/
/* navigation_mesh_generator_dummy.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "servers/navigation/navigation_mesh_generator.h"
#include "core/object/func_ref.h"
class Node;
class NavigationGeometryParser2D;
class NavigationGeometryParser3D;
class NavigationMeshSourceGeometryData2D;
class NavigationMeshSourceGeometryData3D;
class NavigationPolygon;
class NavigationMesh;
class FuncRef;
class NavigationMeshGeneratorDummy : public NavigationMeshGenerator {
GDCLASS(NavigationMeshGeneratorDummy, NavigationMeshGenerator);
public:
virtual void cleanup();
virtual void process();
// 2D //////////////////////////////
virtual void register_geometry_parser_2d(Ref<NavigationGeometryParser2D> p_geometry_parser);
virtual void unregister_geometry_parser_2d(Ref<NavigationGeometryParser2D> p_geometry_parser);
virtual Ref<NavigationMeshSourceGeometryData2D> parse_2d_source_geometry_data(Ref<NavigationPolygon> p_navigation_polygon, Node *p_root_node, Ref<FuncRef> p_callback = Ref<FuncRef>());
virtual void bake_2d_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Ref<FuncRef> p_callback = Ref<FuncRef>());
virtual void parse_and_bake_2d(Ref<NavigationPolygon> p_navigation_polygon, Node *p_root_node, Ref<FuncRef> p_callback = Ref<FuncRef>());
virtual bool is_navigation_polygon_baking(Ref<NavigationPolygon> p_navigation_polygon) const;
// 3D //////////////////////////////
#ifndef _3D_DISABLED
virtual void register_geometry_parser_3d(Ref<NavigationGeometryParser3D> p_geometry_parser);
virtual void unregister_geometry_parser_3d(Ref<NavigationGeometryParser3D> p_geometry_parser);
virtual Ref<NavigationMeshSourceGeometryData3D> parse_3d_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node, Ref<FuncRef> p_callback = Ref<FuncRef>());
virtual void bake_3d_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Ref<FuncRef> p_callback = Ref<FuncRef>());
virtual void parse_and_bake_3d(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node, Ref<FuncRef> p_callback = Ref<FuncRef>());
virtual bool is_navigation_mesh_baking(Ref<NavigationMesh> p_navigation_mesh) const;
#endif // _3D_DISABLED
};
#endif // NAVIGATION_MESH_GENERATOR_DUMMY_H