pandemonium_engine/modules/terraman_2d/world/terrain_2d_chunk.cpp

1670 lines
56 KiB
C++

/*************************************************************************/
/* terrain_2d_chunk.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "terrain_2d_chunk.h"
#include "terrain_2d_world.h"
#include "../defines.h"
#include "core/object/message_queue.h"
#include "jobs/terrain_2d_job.h"
#include "terrain_2d_structure.h"
#include "core/os/thread_pool.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_LZ4_ENABLED
#include "modules/lz4/lz4_compressor.h"
#endif
_FORCE_INLINE_ bool Terrain2DChunk::get_process() const {
return _is_processing;
}
_FORCE_INLINE_ void Terrain2DChunk::set_process(const bool value) {
_is_processing = value;
}
_FORCE_INLINE_ bool Terrain2DChunk::get_physics_process() const {
return _is_phisics_processing;
}
_FORCE_INLINE_ void Terrain2DChunk::set_physics_process(const bool value) {
_is_phisics_processing = value;
}
bool Terrain2DChunk::get_visible() const {
return _is_visible;
}
void Terrain2DChunk::set_visible(const bool value) {
_is_visible = value;
visibility_changed(value);
}
_FORCE_INLINE_ bool Terrain2DChunk::get_is_generating() const {
return _is_generating;
}
_FORCE_INLINE_ void Terrain2DChunk::set_is_generating(const bool value) {
_is_generating = value;
}
bool Terrain2DChunk::is_build_aborted() const {
return _abort_build;
}
bool Terrain2DChunk::is_in_tree() const {
return _is_in_tree;
}
_FORCE_INLINE_ bool Terrain2DChunk::get_dirty() const {
return _dirty;
}
_FORCE_INLINE_ void Terrain2DChunk::set_dirty(const bool value) {
_dirty = value;
}
_FORCE_INLINE_ int Terrain2DChunk::get_state() const {
return _state;
}
_FORCE_INLINE_ void Terrain2DChunk::set_state(const int value) {
_state = value;
}
_FORCE_INLINE_ int Terrain2DChunk::get_position_x() const {
return _position_x;
}
void Terrain2DChunk::set_position_x(const int value) {
_position_x = value;
}
_FORCE_INLINE_ int Terrain2DChunk::get_position_y() const {
return _position_y;
}
void Terrain2DChunk::set_position_y(const int value) {
_position_y = value;
}
_FORCE_INLINE_ Vector2 Terrain2DChunk::get_position() const {
return Vector2(_position_x, _position_y);
}
_FORCE_INLINE_ Vector2 Terrain2DChunk::get_world_position() const {
return Vector2(_position_x * _size_x * _cell_size_x, _position_y * _size_y * _cell_size_y);
}
_FORCE_INLINE_ Vector2 Terrain2DChunk::get_world_size() const {
return Vector2(_size_x * _cell_size_x, _size_y * _cell_size_y);
}
_FORCE_INLINE_ Rect2 Terrain2DChunk::get_world_rect() const {
Vector2 v = get_world_position();
return Rect2(Vector2(v.x, v.y), get_world_size());
}
_FORCE_INLINE_ int Terrain2DChunk::get_size_x() const {
return _size_x;
}
_FORCE_INLINE_ int Terrain2DChunk::get_size_y() const {
return _size_y;
}
_FORCE_INLINE_ void Terrain2DChunk::set_size_x(const int value) {
_size_x = value;
}
_FORCE_INLINE_ void Terrain2DChunk::set_size_y(const int value) {
_size_y = value;
}
_FORCE_INLINE_ Vector2 Terrain2DChunk::get_size() const {
return Vector2(_size_x, _size_y);
}
_FORCE_INLINE_ int Terrain2DChunk::get_data_size_x() const {
return _data_size_x;
}
_FORCE_INLINE_ int Terrain2DChunk::get_data_size_y() const {
return _data_size_y;
}
_FORCE_INLINE_ void Terrain2DChunk::set_data_size_x(const int value) {
_data_size_x = value;
}
_FORCE_INLINE_ void Terrain2DChunk::set_data_size_y(const int value) {
_data_size_y = value;
}
void Terrain2DChunk::set_position(const int x, const int y) {
_position_x = x;
_position_y = y;
}
_FORCE_INLINE_ int Terrain2DChunk::get_margin_start() const {
return _margin_start;
}
_FORCE_INLINE_ int Terrain2DChunk::get_margin_end() const {
return _margin_end;
}
_FORCE_INLINE_ void Terrain2DChunk::set_margin_start(const int value) {
_margin_start = value;
}
_FORCE_INLINE_ void Terrain2DChunk::set_margin_end(const int value) {
_margin_end = value;
}
int Terrain2DChunk::material_cache_key_get() const {
return _material_cache_key;
}
void Terrain2DChunk::material_cache_key_set(const int value) {
_material_cache_key = value;
}
bool Terrain2DChunk::material_cache_key_has() const {
return _material_cache_key_has;
}
void Terrain2DChunk::material_cache_key_has_set(const bool value) {
_material_cache_key_has = value;
}
int Terrain2DChunk::liquid_material_cache_key_get() const {
return _liquid_material_cache_key;
}
void Terrain2DChunk::liquid_material_cache_key_set(const int value) {
_liquid_material_cache_key = value;
}
bool Terrain2DChunk::liquid_material_cache_key_has() const {
return _liquid_material_cache_key_has;
}
void Terrain2DChunk::liquid_material_cache_key_has_set(const bool value) {
_liquid_material_cache_key_has = value;
}
int Terrain2DChunk::prop_material_cache_key_get() const {
return _prop_material_cache_key;
}
void Terrain2DChunk::prop_material_cache_key_set(const int value) {
_prop_material_cache_key = value;
}
bool Terrain2DChunk::prop_material_cache_key_has() const {
return _prop_material_cache_key_has;
}
void Terrain2DChunk::prop_material_cache_key_has_set(const bool value) {
_prop_material_cache_key_has = value;
}
Ref<Terrain2DLibrary> Terrain2DChunk::get_library() {
return _library;
}
void Terrain2DChunk::set_library(const Ref<Terrain2DLibrary> &value) {
_library = value;
}
int Terrain2DChunk::get_cell_size_x() const {
return _cell_size_x;
}
void Terrain2DChunk::set_cell_size_x(const int value) {
_cell_size_x = value;
}
int Terrain2DChunk::get_cell_size_y() const {
return _cell_size_y;
}
void Terrain2DChunk::set_cell_size_y(const int value) {
_cell_size_y = value;
}
Terrain2DWorld *Terrain2DChunk::get_voxel_world() const {
return _voxel_world;
}
void Terrain2DChunk::set_voxel_world(Terrain2DWorld *world) {
_voxel_world = world;
}
void Terrain2DChunk::set_voxel_world_bind(Node *world) {
set_voxel_world(Object::cast_to<Terrain2DWorld>(world));
}
Transform2D Terrain2DChunk::mesh_transform_terrain_get() {
return _mesh_transform_terrain;
}
void Terrain2DChunk::mesh_transform_terrain_set(const Transform2D &value) {
_mesh_transform_terrain = value;
}
Transform2D Terrain2DChunk::mesh_transform_wall_north_get() {
return _mesh_transform_wall_north;
}
void Terrain2DChunk::mesh_transform_wall_north_set(const Transform2D &value) {
_mesh_transform_wall_north = value;
}
Transform2D Terrain2DChunk::mesh_transform_wall_south_get() {
return _mesh_transform_wall_south;
}
void Terrain2DChunk::mesh_transform_wall_south_set(const Transform2D &value) {
_mesh_transform_wall_south = value;
}
Transform2D Terrain2DChunk::mesh_transform_wall_east_get() {
return _mesh_transform_wall_east;
}
void Terrain2DChunk::mesh_transform_wall_east_set(const Transform2D &value) {
_mesh_transform_wall_east = value;
}
Transform2D Terrain2DChunk::mesh_transform_wall_west_get() {
return _mesh_transform_wall_west;
}
void Terrain2DChunk::mesh_transform_wall_west_set(const Transform2D &value) {
_mesh_transform_wall_west = value;
}
Ref<Shape2D> Terrain2DChunk::get_default_tile_shape() {
return _default_tile_shape;
}
void Terrain2DChunk::set_default_tile_shape(const Ref<Shape2D> &shape) {
_default_tile_shape = shape;
}
Ref<Terrain2DJob> Terrain2DChunk::job_get(int index) const {
ERR_FAIL_INDEX_V(index, _jobs.size(), Ref<Terrain2DJob>());
return _jobs.get(index);
}
void Terrain2DChunk::job_set(int index, const Ref<Terrain2DJob> &job) {
ERR_FAIL_INDEX(index, _jobs.size());
_jobs.set(index, job);
}
void Terrain2DChunk::job_remove(const int index) {
ERR_FAIL_INDEX(index, _jobs.size());
_jobs.remove(index);
}
void Terrain2DChunk::job_add(const Ref<Terrain2DJob> &job) {
_jobs.push_back(job);
}
int Terrain2DChunk::job_get_count() const {
return _jobs.size();
}
int Terrain2DChunk::job_get_current_index() {
return _current_job;
}
void Terrain2DChunk::job_next() {
if (_abort_build) {
_is_generating = false;
_current_job = -1;
return;
}
_THREAD_SAFE_METHOD_
++_current_job;
if (_current_job >= _jobs.size()) {
_current_job = -1;
set_is_generating(false);
finalize_build();
return;
}
Ref<Terrain2DJob> j = _jobs[_current_job];
if (!j.is_valid()) {
//skip if invalid
job_next();
}
j->reset();
j->set_complete(false);
if (j->get_build_phase_type() == Terrain2DJob::BUILD_PHASE_TYPE_NORMAL) {
ThreadPool::get_singleton()->add_job(j);
}
}
Ref<Terrain2DJob> Terrain2DChunk::job_get_current() {
_THREAD_SAFE_METHOD_
if (_current_job < 0 || _current_job >= _jobs.size()) {
return Ref<Terrain2DJob>();
}
return _jobs[_current_job];
}
//Terra Data
void Terrain2DChunk::channel_setup() {
ERR_FAIL_COND_MSG(!has_method("_channel_setup"), "Terrain2DChunk: _setup_channels() is missing! Please implement it!");
call("_channel_setup");
}
void Terrain2DChunk::set_size(const int size_x, const int size_y, const int margin_start, const int margin_end) {
if (_size_x == size_x && _size_y == size_y && _margin_start == margin_start && _margin_end == margin_end) {
return;
}
_size_x = size_x;
_size_y = size_y;
_data_size_x = size_x + margin_start + margin_end;
_data_size_y = size_y + margin_start + margin_end;
_margin_start = margin_start;
_margin_end = margin_end;
for (int i = 0; i < _channels.size(); ++i) {
uint8_t *ch = _channels[i];
if (ch != NULL) {
memdelete_arr(ch);
}
}
_channels.clear();
channel_setup();
}
bool Terrain2DChunk::validate_data_position(const int x, const int y) const {
return x < _data_size_x && y < _data_size_y;
}
uint8_t Terrain2DChunk::get_voxel(const int p_x, const int p_y, const int p_channel_index) const {
int x = p_x + _margin_start;
int y = p_y + _margin_start;
ERR_FAIL_INDEX_V(p_channel_index, _channels.size(), 0);
ERR_FAIL_COND_V_MSG(!validate_data_position(x, y), 0, "Error, index out of range! " + String::num(x) + " " + String::num(y));
uint8_t *ch = _channels.get(p_channel_index);
if (!ch)
return 0;
return ch[get_data_index(x, y)];
}
void Terrain2DChunk::set_voxel(const uint8_t p_value, const int p_x, const int p_y, const int p_channel_index) {
int x = p_x + _margin_start;
int y = p_y + _margin_start;
ERR_FAIL_INDEX(p_channel_index, _channels.size());
ERR_FAIL_COND_MSG(!validate_data_position(x, y), "Error, index out of range! " + String::num(x) + " " + String::num(y));
uint8_t *ch = channel_get_valid(p_channel_index);
ch[get_data_index(x, y)] = p_value;
}
int Terrain2DChunk::channel_get_count() const {
return _channels.size();
}
void Terrain2DChunk::channel_set_count(const int count) {
if (count == _channels.size())
return;
if (_channels.size() >= count) {
for (int i = count; i < _channels.size(); ++i) {
uint8_t *ch = _channels[i];
if (ch != NULL) {
memdelete_arr(ch);
}
_channels.set(i, NULL);
}
_channels.resize(count);
return;
}
int s = _channels.size();
_channels.resize(count);
for (int i = s; i < count; ++i) {
_channels.set(i, NULL);
}
}
bool Terrain2DChunk::channel_is_allocated(const int channel_index) {
ERR_FAIL_INDEX_V(channel_index, _channels.size(), false);
return _channels[channel_index] != NULL;
}
void Terrain2DChunk::channel_ensure_allocated(const int channel_index, const uint8_t default_value) {
ERR_FAIL_INDEX(channel_index, _channels.size());
if (_channels[channel_index] == NULL)
channel_allocate(channel_index, default_value);
}
void Terrain2DChunk::channel_allocate(const int channel_index, const uint8_t default_value) {
ERR_FAIL_INDEX(channel_index, _channels.size());
if (_channels[channel_index] != NULL)
return;
uint32_t size = _data_size_x * _data_size_y;
uint8_t *ch = memnew_arr(uint8_t, size);
memset(ch, default_value, size);
_channels.set(channel_index, ch);
}
void Terrain2DChunk::channel_fill(const uint8_t value, const int channel_index) {
ERR_FAIL_INDEX(channel_index, _channels.size());
uint8_t *ch = _channels.get(channel_index);
if (ch == NULL) {
channel_allocate(channel_index, value);
return;
}
uint32_t size = get_data_size();
for (uint32_t i = 0; i < size; ++i) {
ch[i] = value;
}
}
void Terrain2DChunk::channel_dealloc(const int channel_index) {
ERR_FAIL_INDEX(channel_index, _channels.size());
uint8_t *ch = _channels.get(channel_index);
if (ch != NULL) {
memdelete_arr(ch);
_channels.set(channel_index, NULL);
}
}
uint8_t *Terrain2DChunk::channel_get(const int channel_index) {
ERR_FAIL_INDEX_V(channel_index, _channels.size(), NULL);
return _channels.get(channel_index);
}
uint8_t *Terrain2DChunk::channel_get_valid(const int channel_index, const uint8_t default_value) {
ERR_FAIL_INDEX_V(channel_index, _channels.size(), 0);
uint8_t *ch = _channels.get(channel_index);
if (ch == NULL) {
channel_allocate(channel_index, default_value);
return _channels.get(channel_index);
}
return ch;
}
PoolByteArray Terrain2DChunk::channel_get_array(const int channel_index) const {
PoolByteArray arr;
uint32_t size = _data_size_x * _data_size_y;
if (channel_index >= _channels.size())
return arr;
uint8_t *ch = _channels.get(channel_index);
if (ch == NULL)
return arr;
arr.resize(size);
for (uint32_t i = 0; i < size; ++i) {
arr.set(i, ch[i]);
}
return arr;
}
void Terrain2DChunk::channel_set_array(const int channel_index, const PoolByteArray &array) {
if (array.size() == 0)
return;
if (_channels.size() <= channel_index)
channel_set_count(channel_index + 1);
uint8_t *ch = _channels.get(channel_index);
if (ch == NULL) {
if (_channels[channel_index] != NULL)
return;
ch = memnew_arr(uint8_t, array.size());
_channels.set(channel_index, ch);
}
for (int i = 0; i < array.size(); ++i) {
ch[i] = array[i];
}
}
PoolByteArray Terrain2DChunk::channel_get_compressed(const int channel_index) const {
PoolByteArray arr;
#ifdef MODULE_LZ4_ENABLED
int size = _data_size_x * _data_size_y;
if (channel_index >= _channels.size())
return arr;
uint8_t *ch = _channels.get(channel_index);
if (ch == NULL)
return arr;
int bound = LZ4Compressor::LZ4_compressBound(size);
arr.resize(bound);
PoolByteArray::Write w = arr.write();
int ns = LZ4Compressor::LZ4_compress_default(reinterpret_cast<char *>(ch), reinterpret_cast<char *>(w.ptr()), size, bound);
w.release();
arr.resize(ns);
#endif
return arr;
}
void Terrain2DChunk::channel_set_compressed(const int channel_index, const PoolByteArray &data) {
#ifdef MODULE_LZ4_ENABLED
if (data.size() == 0)
return;
int size = _data_size_x * _data_size_y;
if (_channels.size() <= channel_index)
channel_set_count(channel_index + 1);
uint8_t *ch = _channels.get(channel_index);
if (ch == NULL) {
if (_channels[channel_index] != NULL)
return;
ch = memnew_arr(uint8_t, size);
_channels.set(channel_index, ch);
}
int ds = data.size();
PoolByteArray::Read r = data.read();
//We are not going to write to it
uint8_t *data_arr = const_cast<uint8_t *>(r.ptr());
LZ4Compressor::LZ4_decompress_safe(reinterpret_cast<char *>(data_arr), reinterpret_cast<char *>(ch), ds, size);
#endif
}
_FORCE_INLINE_ int Terrain2DChunk::get_index(const int x, const int y) const {
return ((x + _margin_start) + _data_size_x * (y + _margin_start));
}
_FORCE_INLINE_ int Terrain2DChunk::get_data_index(const int x, const int y) const {
return (x + _data_size_x * y);
}
_FORCE_INLINE_ int Terrain2DChunk::get_data_size() const {
return _data_size_x * _data_size_y;
}
//Terra Structures
Ref<Terrain2DStructure> Terrain2DChunk::voxel_structure_get(const int index) const {
ERR_FAIL_INDEX_V(index, _voxel_structures.size(), Ref<Terrain2DStructure>());
return _voxel_structures.get(index);
}
void Terrain2DChunk::voxel_structure_add(const Ref<Terrain2DStructure> &structure) {
_voxel_structures.push_back(structure);
}
void Terrain2DChunk::voxel_structure_remove(const Ref<Terrain2DStructure> &structure) {
if (!structure.is_valid())
return;
int index = _voxel_structures.find(structure);
if (index != -1)
_voxel_structures.remove(index);
}
void Terrain2DChunk::voxel_structure_remove_index(const int index) {
ERR_FAIL_INDEX(index, _voxel_structures.size());
_voxel_structures.remove(index);
}
void Terrain2DChunk::voxel_structure_clear() {
_voxel_structures.clear();
}
int Terrain2DChunk::voxel_structure_get_count() const {
return _voxel_structures.size();
}
void Terrain2DChunk::voxel_structure_add_at_position(Ref<Terrain2DStructure> structure, const Vector2 &world_position) {
ERR_FAIL_COND(!structure.is_valid());
structure->set_position_x(static_cast<int>(world_position.x / _cell_size_x));
structure->set_position_y(static_cast<int>(world_position.y / _cell_size_y));
voxel_structure_add(structure);
}
Vector<Variant> Terrain2DChunk::voxel_structures_get() {
VARIANT_ARRAY_GET(_voxel_structures);
}
void Terrain2DChunk::voxel_structures_set(const Vector<Variant> &structures) {
voxel_structure_clear();
for (int i = 0; i < structures.size(); ++i) {
Ref<Terrain2DLight> structure = Ref<Terrain2DLight>(structures[i]);
voxel_structure_add(structure);
}
}
void Terrain2DChunk::build() {
ERR_FAIL_COND(!ObjectDB::instance_validate(get_voxel_world()));
ERR_FAIL_COND(!get_voxel_world()->is_inside_tree());
ERR_FAIL_COND(!is_in_tree());
call("_build");
}
void Terrain2DChunk::_build() {
if (get_is_generating()) {
_queued_generation = true;
return;
}
_is_generating = true;
job_next();
}
void Terrain2DChunk::clear() {
ERR_FAIL_COND_MSG(!has_method("_clear"), "Terrain2DChunk: _clear() is missing! Please implement it!");
call("_clear");
}
void Terrain2DChunk::finalize_build() {
if (has_method("_finalize_build")) {
call("_finalize_build");
}
}
void Terrain2DChunk::cancel_build() {
_queued_generation = false;
_abort_build = true;
if (_is_generating) {
Ref<Terrain2DJob> job = job_get_current();
if (job.is_valid()) {
ThreadPool::get_singleton()->cancel_job(job);
}
}
}
void Terrain2DChunk::bake_lights() {
if (has_method("_bake_lights"))
call("_bake_lights");
}
void Terrain2DChunk::bake_light(Ref<Terrain2DLight> light) {
if (!light.is_valid())
return;
if (has_method("_bake_lights"))
call("_bake_light", light);
}
void Terrain2DChunk::clear_baked_lights() {
if (has_method("_clear_baked_lights"))
call("_clear_baked_lights");
}
#ifdef MODULE_PROPS_2D_ENABLED
void Terrain2DChunk::prop_add(const Transform2D &tarnsform, const Ref<Prop2DData> &prop) {
ERR_FAIL_COND(!prop.is_valid());
Prop2DDataStore s;
s.transform = tarnsform;
s.prop = prop;
_props.push_back(s);
}
Ref<Prop2DData> Terrain2DChunk::prop_get(int index) {
ERR_FAIL_INDEX_V(index, _props.size(), Ref<Prop2DData>());
return _props.get(index).prop;
}
Transform2D Terrain2DChunk::prop_get_tarnsform(const int index) {
ERR_FAIL_INDEX_V(index, _props.size(), Transform2D());
return _props.get(index).transform;
}
int Terrain2DChunk::prop_get_count() const {
return _props.size();
}
void Terrain2DChunk::prop_remove(const int index) {
ERR_FAIL_INDEX(index, _props.size());
_props.remove(index);
}
void Terrain2DChunk::props_clear() {
_props.clear();
}
#endif
#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
int Terrain2DChunk::mesh_data_resource_addv(const Vector2 &local_data_pos, const Ref<MeshDataResource> &mesh, const Ref<Texture> &texture, const Color &color, const bool apply_voxel_scale) {
//TODO
/*
ERR_FAIL_COND_V(!mesh.is_valid(), 0);
int index = _mesh_data_resources.size();
MeshDataResourceEntry e;
if (apply_voxel_scale) {
e.transform = Transform(Basis().scaled(Vector3(_voxel_scale, _voxel_scale, _voxel_scale)));
e.transform.origin = local_data_pos * _voxel_scale;
} else {
e.transform.origin = local_data_pos;
}
e.mesh = mesh;
e.texture = texture;
e.color = color;
AABB aabb = AABB(Vector3(), get_world_size());
AABB mesh_aabb = e.transform.xform(mesh->get_aabb());
e.is_inside = aabb.encloses(mesh_aabb);
#ifdef MODULE_PROPS_2D_ENABLED
if (get_library().is_valid() && texture.is_valid()) {
e.uv_rect = get_library()->get_prop_uv_rect(texture);
} else {
e.uv_rect = Rect2(0, 0, 1, 1);
}
#else
e.uv_rect = Rect2(0, 0, 1, 1);
#endif
_mesh_data_resources.push_back(e);
if (has_method("_mesh_data_resource_added"))
call("_mesh_data_resource_added", index);
return index;
*/
return 0;
}
int Terrain2DChunk::mesh_data_resource_add(const Transform2D &local_transform, const Ref<MeshDataResource> &mesh, const Ref<Texture> &texture, const Color &color, const bool apply_voxel_scale) {
//TODO
/*
ERR_FAIL_COND_V(!mesh.is_valid(), 0);
int index = _mesh_data_resources.size();
MeshDataResourceEntry e;
e.transform = local_transform;
if (apply_voxel_scale) {
e.transform.basis = e.transform.basis.scaled(Vector3(_voxel_scale, _voxel_scale, _voxel_scale));
e.transform.origin = e.transform.origin * _voxel_scale;
}
e.mesh = mesh;
e.texture = texture;
e.color = color;
AABB aabb = AABB(Vector3(), get_world_size());
AABB mesh_aabb = e.transform.xform(mesh->get_aabb());
e.is_inside = aabb.encloses(mesh_aabb);
#ifdef MODULE_PROPS_2D_ENABLED
if (get_library().is_valid() && texture.is_valid())
e.uv_rect = get_library()->get_prop_uv_rect(texture);
else
e.uv_rect = Rect2(0, 0, 1, 1);
#else
e.uv_rect = Rect2(0, 0, 1, 1);
#endif
_mesh_data_resources.push_back(e);
if (has_method("_mesh_data_resource_added"))
call("_mesh_data_resource_added", index);
return index;
*/
return 0;
}
Ref<MeshDataResource> Terrain2DChunk::mesh_data_resource_get(const int index) {
ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Ref<MeshDataResource>());
return _mesh_data_resources[index].mesh;
}
void Terrain2DChunk::mesh_data_resource_set(const int index, const Ref<MeshDataResource> &mesh) {
ERR_FAIL_INDEX(index, _mesh_data_resources.size());
}
Ref<Texture> Terrain2DChunk::mesh_data_resource_get_texture(const int index) {
ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Ref<Texture>());
return _mesh_data_resources[index].texture;
}
void Terrain2DChunk::mesh_data_resource_set_texture(const int index, const Ref<Texture> &texture) {
ERR_FAIL_INDEX(index, _mesh_data_resources.size());
_mesh_data_resources.write[index].texture = texture;
}
Color Terrain2DChunk::mesh_data_resource_get_color(const int index) {
ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Color());
return _mesh_data_resources[index].color;
}
void Terrain2DChunk::mesh_data_resource_set_color(const int index, const Color &color) {
ERR_FAIL_INDEX(index, _mesh_data_resources.size());
_mesh_data_resources.write[index].color = color;
}
Rect2 Terrain2DChunk::mesh_data_resource_get_uv_rect(const int index) {
ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Rect2());
return _mesh_data_resources[index].uv_rect;
}
void Terrain2DChunk::mesh_data_resource_set_uv_rect(const int index, const Rect2 &uv_rect) {
ERR_FAIL_INDEX(index, _mesh_data_resources.size());
_mesh_data_resources.write[index].uv_rect = uv_rect;
}
Transform2D Terrain2DChunk::mesh_data_resource_get_transform(const int index) {
ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Transform2D());
return _mesh_data_resources.write[index].transform;
}
void Terrain2DChunk::mesh_data_resource_set_transform(const int index, const Transform2D &transform) {
ERR_FAIL_INDEX(index, _mesh_data_resources.size());
_mesh_data_resources.write[index].transform = transform;
}
bool Terrain2DChunk::mesh_data_resource_get_is_inside(const int index) {
ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), true);
return _mesh_data_resources[index].is_inside;
}
void Terrain2DChunk::mesh_data_resource_set_is_inside(const int index, const bool inside) {
ERR_FAIL_INDEX(index, _mesh_data_resources.size());
_mesh_data_resources.write[index].is_inside = inside;
}
int Terrain2DChunk::mesh_data_resource_get_count() const {
return _mesh_data_resources.size();
}
void Terrain2DChunk::mesh_data_resource_remove(const int index) {
ERR_FAIL_INDEX(index, _mesh_data_resources.size());
_mesh_data_resources.remove(index);
}
void Terrain2DChunk::mesh_data_resource_clear() {
_mesh_data_resources.clear();
}
#endif
int Terrain2DChunk::collider_add(const Transform2D &local_transform, const Ref<Shape2D> &shape, const RID &shape_rid, const RID &body) {
ERR_FAIL_COND_V(!shape.is_valid() && shape_rid == RID(), 0);
int index = _colliders.size();
ColliderBody e;
e.transform = local_transform;
e.body = body;
e.shape = shape;
e.shape_rid = shape_rid;
_colliders.push_back(e);
return index;
}
Transform2D Terrain2DChunk::collider_get_transform(const int index) {
ERR_FAIL_INDEX_V(index, _colliders.size(), Transform2D());
return _colliders[index].transform;
}
void Terrain2DChunk::collider_set_transform(const int index, const Transform2D &transform) {
ERR_FAIL_INDEX(index, _colliders.size());
_colliders.write[index].transform = transform;
}
Ref<Shape2D> Terrain2DChunk::collider_get_shape(const int index) {
ERR_FAIL_INDEX_V(index, _colliders.size(), Ref<Shape2D>());
return _colliders[index].shape;
}
void Terrain2DChunk::collider_set_shape(const int index, const Ref<Shape2D> &shape) {
ERR_FAIL_INDEX(index, _colliders.size());
_colliders.write[index].shape = shape;
}
RID Terrain2DChunk::collider_get_shape_rid(const int index) {
ERR_FAIL_INDEX_V(index, _colliders.size(), RID());
return _colliders[index].shape_rid;
}
void Terrain2DChunk::collider_set_shape_rid(const int index, const RID &rid) {
ERR_FAIL_INDEX(index, _colliders.size());
_colliders.write[index].shape_rid = rid;
}
RID Terrain2DChunk::collider_get_body(const int index) {
ERR_FAIL_INDEX_V(index, _colliders.size(), RID());
return _colliders[index].body;
}
void Terrain2DChunk::collider_set_body(const int index, const RID &rid) {
ERR_FAIL_INDEX(index, _colliders.size());
_colliders.write[index].body = rid;
}
int Terrain2DChunk::collider_get_count() const {
return _colliders.size();
}
void Terrain2DChunk::collider_remove(const int index) {
ERR_FAIL_INDEX(index, _colliders.size());
_colliders.remove(index);
}
void Terrain2DChunk::colliders_clear() {
_colliders.clear();
}
void Terrain2DChunk::enter_tree() {
_is_in_tree = true;
if (has_method("_enter_tree"))
call("_enter_tree");
}
void Terrain2DChunk::exit_tree() {
_is_in_tree = false;
if (has_method("_exit_tree"))
call("_exit_tree");
}
void Terrain2DChunk::process(const float delta) {
if (has_method("_process"))
call("_process", delta);
}
void Terrain2DChunk::physics_process(const float delta) {
if (has_method("_physics_process"))
call("_physics_process", delta);
}
void Terrain2DChunk::world_transform_changed() {
call("_world_transform_changed");
}
void Terrain2DChunk::visibility_changed(const bool visible) {
if (has_method("_visibility_changed"))
call("_visibility_changed", _is_visible);
}
void Terrain2DChunk::world_light_added(const Ref<Terrain2DLight> &light) {
if (has_method("_world_light_added"))
call("_world_light_added", light);
}
void Terrain2DChunk::world_light_removed(const Ref<Terrain2DLight> &light) {
if (has_method("_world_light_removed"))
call("_world_light_removed", light);
}
void Terrain2DChunk::generation_process(const float delta) {
call("_generation_process", delta);
}
void Terrain2DChunk::generation_physics_process(const float delta) {
call("_generation_physics_process", delta);
}
void Terrain2DChunk::draw() {
call("_draw");
}
Transform2D Terrain2DChunk::get_transform() const {
return _transform;
}
void Terrain2DChunk::set_transform(const Transform2D &transform) {
_transform = transform;
}
Transform2D Terrain2DChunk::get_global_transform() const {
ERR_FAIL_COND_V(!get_voxel_world(), Transform2D());
return get_voxel_world()->get_global_transform() * _transform;
}
Vector2 Terrain2DChunk::to_local(Vector2 p_global) const {
return get_global_transform().affine_inverse().xform(p_global);
}
Vector2 Terrain2DChunk::to_global(Vector2 p_local) const {
return get_global_transform().xform(p_local);
}
bool Terrain2DChunk::is_safe_to_delete() {
if (!_is_generating) {
return true;
}
Ref<Terrain2DJob> job = job_get_current();
if (!job.is_valid()) {
return true;
}
return !ThreadPool::get_singleton()->has_job(job);
}
void Terrain2DChunk::setup_canvas_items_size(const int amount) {
if (amount > _canvas_items.size()) {
while (amount > _canvas_items.size()) {
RID ci = RenderingServer::get_singleton()->canvas_item_create();
if (_voxel_world) {
RenderingServer::get_singleton()->canvas_item_set_parent(ci, get_voxel_world()->get_canvas_item());
}
_canvas_items.push_back(ci);
}
return;
} else {
while (amount != _canvas_items.size()) {
RID ci = _canvas_items[_canvas_items.size() - 1];
RenderingServer::get_singleton()->free(ci);
_canvas_items.resize(_canvas_items.size() - 1);
}
}
}
Terrain2DChunk::Terrain2DChunk() {
_is_processing = false;
_is_phisics_processing = false;
_is_in_tree = false;
_is_visible = true;
_is_generating = false;
_dirty = false;
_state = TERRAIN_2D_CHUNK_STATE_OK;
_cell_size_x = 32;
_cell_size_y = 32;
_voxel_world = NULL;
_position_x = 0;
_position_y = 0;
_size_x = 0;
_size_y = 0;
_data_size_x = 0;
_data_size_y = 0;
_margin_start = 0;
_margin_end = 0;
_material_cache_key = 0;
_material_cache_key_has = false;
_liquid_material_cache_key = 0;
_liquid_material_cache_key_has = false;
_prop_material_cache_key = 0;
_prop_material_cache_key_has = false;
_current_job = -1;
_queued_generation = false;
}
Terrain2DChunk::~Terrain2DChunk() {
setup_canvas_items_size(0);
if (_library.is_valid()) {
_library.unref();
}
#ifdef MODULE_PROPS_2D_ENABLED
props_clear();
#endif
#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
mesh_data_resource_clear();
#endif
for (int i = 0; i < _channels.size(); ++i) {
uint8_t *ch = _channels[i];
if (ch != NULL) {
memdelete_arr(ch);
}
}
for (int i = 0; i < _colliders.size(); ++i) {
//PhysicsServer::get_singleton()->free(_colliders[i].body);
}
_colliders.clear();
_jobs.clear();
}
void Terrain2DChunk::_enter_tree() {
if (_voxel_world) {
for (int i = 0; i < _canvas_items.size(); ++i) {
RenderingServer::get_singleton()->canvas_item_set_parent(_canvas_items[i], get_voxel_world()->get_canvas_item());
}
}
for (int i = 0; i < _jobs.size(); ++i) {
Ref<Terrain2DJob> j = _jobs[i];
if (j.is_valid()) {
j->set_chunk(Ref<Terrain2DChunk>(this));
}
}
}
void Terrain2DChunk::_exit_tree() {
if (_is_generating) {
cancel_build();
}
for (int i = 0; i < _jobs.size(); ++i) {
Ref<Terrain2DJob> j = _jobs[i];
if (j.is_valid()) {
j->chunk_exit_tree();
}
}
if (_library.is_valid() && _library->supports_caching()) {
if (material_cache_key_has()) {
_library->material_cache_unref(material_cache_key_get());
}
}
}
void Terrain2DChunk::_generation_process(const float delta) {
if (_abort_build) {
return;
}
_THREAD_SAFE_METHOD_
if (_current_job < 0 || _current_job >= _jobs.size())
return;
Ref<Terrain2DJob> job = _jobs[_current_job];
ERR_FAIL_COND(!job.is_valid());
if (job->get_build_phase_type() == Terrain2DJob::BUILD_PHASE_TYPE_PROCESS) {
if (!_voxel_world->can_chunk_do_build_step())
return;
job->process(delta);
if (job->get_build_phase_type() == Terrain2DJob::BUILD_PHASE_TYPE_NORMAL) {
ThreadPool::get_singleton()->add_job(job);
}
}
}
void Terrain2DChunk::_generation_physics_process(const float delta) {
if (_abort_build) {
return;
}
_THREAD_SAFE_METHOD_
if (_current_job < 0 || _current_job >= _jobs.size())
return;
Ref<Terrain2DJob> job = _jobs[_current_job];
ERR_FAIL_COND(!job.is_valid());
if (job->get_build_phase_type() == Terrain2DJob::BUILD_PHASE_TYPE_PHYSICS_PROCESS) {
if (!_voxel_world->can_chunk_do_build_step())
return;
job->physics_process(delta);
if (job->get_build_phase_type() == Terrain2DJob::BUILD_PHASE_TYPE_NORMAL) {
ThreadPool::get_singleton()->add_job(job);
}
}
}
void Terrain2DChunk::_world_transform_changed() {
Transform2D t;
Vector2 pos = Vector2(_position_x * static_cast<int>(_size_x) * _cell_size_x, _position_y * static_cast<int>(_size_y) * _cell_size_y);
pos = _mesh_transform_terrain.xform(pos);
//t *= _custom_transform;
t.set_origin(pos);
set_transform(t);
if (get_canvas_item_count() > 0) {
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(0), t);
}
#if TOOLS_ENABLED
if (_debug_canvas_item.is_valid()) {
RenderingServer::get_singleton()->canvas_item_set_transform(_debug_canvas_item, t);
}
#endif
}
/*
bool Terrain2DChunk::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
if (name.begins_with("channels/")) {
int index = name.get_slicec('/', 1).to_int();
if (_channels.size() <= index) {
set_channel_count(index);
}
PoolByteArray arr = p_value;
if (arr.size() == 0)
return true;
set_channel_array(index, arr);
}
return true;
}
bool Terrain2DChunk::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
if (name.begins_with("channels/")) {
int index = name.get_slicec('/', 1).to_int();
r_ret = get_channel_array(index);
return true;
}
return false;
}
void Terrain2DChunk::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < _channels.size(); ++i) {
p_list->push_back(PropertyInfo(Variant::POOL_BYTE_ARRAY, "channels/" + String::num(i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL));
}
}
*/
void Terrain2DChunk::_bind_methods() {
ADD_SIGNAL(MethodInfo("mesh_generation_finished", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DChunk")));
BIND_VMETHOD(MethodInfo("_mesh_data_resource_added", PropertyInfo(Variant::INT, "index")));
BIND_VMETHOD(MethodInfo("_channel_setup"));
BIND_VMETHOD(MethodInfo("_bake_lights"));
BIND_VMETHOD(MethodInfo("_bake_light", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DLight")));
BIND_VMETHOD(MethodInfo("_clear_baked_lights"));
ClassDB::bind_method(D_METHOD("bake_lights"), &Terrain2DChunk::bake_lights);
ClassDB::bind_method(D_METHOD("bake_light", "light"), &Terrain2DChunk::bake_light);
ClassDB::bind_method(D_METHOD("clear_baked_lights"), &Terrain2DChunk::clear_baked_lights);
BIND_VMETHOD(MethodInfo("_enter_tree"));
BIND_VMETHOD(MethodInfo("_exit_tree"));
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_world_transform_changed"));
BIND_VMETHOD(MethodInfo("_visibility_changed", PropertyInfo(Variant::BOOL, "visible")));
BIND_VMETHOD(MethodInfo("_world_light_added", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DLight")));
BIND_VMETHOD(MethodInfo("_world_light_removed", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DLight")));
BIND_VMETHOD(MethodInfo("_draw"));
BIND_VMETHOD(MethodInfo("_generation_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_generation_physics_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_finalize_build"));
ClassDB::bind_method(D_METHOD("enter_tree"), &Terrain2DChunk::enter_tree);
ClassDB::bind_method(D_METHOD("exit_tree"), &Terrain2DChunk::exit_tree);
ClassDB::bind_method(D_METHOD("process", "delta"), &Terrain2DChunk::process);
ClassDB::bind_method(D_METHOD("physics_process", "delta"), &Terrain2DChunk::physics_process);
ClassDB::bind_method(D_METHOD("world_transform_changed"), &Terrain2DChunk::world_transform_changed);
ClassDB::bind_method(D_METHOD("visibility_changed", "visible"), &Terrain2DChunk::visibility_changed);
ClassDB::bind_method(D_METHOD("world_light_added", "light"), &Terrain2DChunk::world_light_added);
ClassDB::bind_method(D_METHOD("world_light_removed", "light"), &Terrain2DChunk::world_light_removed);
ClassDB::bind_method(D_METHOD("generation_process", "delta"), &Terrain2DChunk::generation_process);
ClassDB::bind_method(D_METHOD("generation_physics_process", "delta"), &Terrain2DChunk::generation_physics_process);
ClassDB::bind_method(D_METHOD("finalize_build"), &Terrain2DChunk::finalize_build);
ClassDB::bind_method(D_METHOD("cancel_build"), &Terrain2DChunk::cancel_build);
ClassDB::bind_method(D_METHOD("get_process"), &Terrain2DChunk::get_process);
ClassDB::bind_method(D_METHOD("set_process", "value"), &Terrain2DChunk::set_process);
ClassDB::bind_method(D_METHOD("get_physics_process"), &Terrain2DChunk::get_physics_process);
ClassDB::bind_method(D_METHOD("set_physics_process", "value"), &Terrain2DChunk::set_physics_process);
ClassDB::bind_method(D_METHOD("is_in_tree"), &Terrain2DChunk::is_in_tree);
ClassDB::bind_method(D_METHOD("get_transform"), &Terrain2DChunk::get_transform);
ClassDB::bind_method(D_METHOD("set_transform", "value"), &Terrain2DChunk::set_transform);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
ClassDB::bind_method(D_METHOD("get_visible"), &Terrain2DChunk::get_visible);
ClassDB::bind_method(D_METHOD("set_visible", "value"), &Terrain2DChunk::set_visible);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "get_visible");
ClassDB::bind_method(D_METHOD("get_is_generating"), &Terrain2DChunk::get_is_generating);
ClassDB::bind_method(D_METHOD("set_is_generating", "value"), &Terrain2DChunk::set_is_generating);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_generating", PROPERTY_HINT_NONE, "", 0), "set_is_generating", "get_is_generating");
ClassDB::bind_method(D_METHOD("is_build_aborted"), &Terrain2DChunk::is_build_aborted);
ClassDB::bind_method(D_METHOD("get_dirty"), &Terrain2DChunk::get_dirty);
ClassDB::bind_method(D_METHOD("set_dirty", "value"), &Terrain2DChunk::set_dirty);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dirty", PROPERTY_HINT_NONE, "", 0), "set_dirty", "get_dirty");
ClassDB::bind_method(D_METHOD("get_state"), &Terrain2DChunk::get_state);
ClassDB::bind_method(D_METHOD("set_state", "value"), &Terrain2DChunk::set_state);
ADD_PROPERTY(PropertyInfo(Variant::INT, "state", PROPERTY_HINT_NONE, "", 0), "set_state", "get_state");
ClassDB::bind_method(D_METHOD("get_position_x"), &Terrain2DChunk::get_position_x);
ClassDB::bind_method(D_METHOD("set_position_x", "value"), &Terrain2DChunk::set_position_x);
ADD_PROPERTY(PropertyInfo(Variant::INT, "position_x"), "set_position_x", "get_position_x");
ClassDB::bind_method(D_METHOD("get_position_y"), &Terrain2DChunk::get_position_y);
ClassDB::bind_method(D_METHOD("set_position_y", "value"), &Terrain2DChunk::set_position_y);
ADD_PROPERTY(PropertyInfo(Variant::INT, "position_y"), "set_position_y", "get_position_y");
ClassDB::bind_method(D_METHOD("get_size_x"), &Terrain2DChunk::get_size_x);
ClassDB::bind_method(D_METHOD("set_size_x"), &Terrain2DChunk::set_size_x);
ADD_PROPERTY(PropertyInfo(Variant::INT, "size_x"), "set_size_x", "get_size_x");
ClassDB::bind_method(D_METHOD("get_size_y"), &Terrain2DChunk::get_size_y);
ClassDB::bind_method(D_METHOD("set_size_y"), &Terrain2DChunk::set_size_y);
ADD_PROPERTY(PropertyInfo(Variant::INT, "size_y"), "set_size_y", "get_size_y");
ClassDB::bind_method(D_METHOD("get_data_size_x"), &Terrain2DChunk::get_data_size_x);
ClassDB::bind_method(D_METHOD("set_data_size_x"), &Terrain2DChunk::set_data_size_x);
ADD_PROPERTY(PropertyInfo(Variant::INT, "data_size_x"), "set_data_size_x", "get_data_size_x");
ClassDB::bind_method(D_METHOD("get_data_size_y"), &Terrain2DChunk::get_data_size_y);
ClassDB::bind_method(D_METHOD("set_data_size_y"), &Terrain2DChunk::set_data_size_y);
ADD_PROPERTY(PropertyInfo(Variant::INT, "data_size_y"), "set_data_size_y", "get_data_size_y");
ClassDB::bind_method(D_METHOD("get_position"), &Terrain2DChunk::get_position);
ClassDB::bind_method(D_METHOD("set_position", "x", "z"), &Terrain2DChunk::set_position);
ClassDB::bind_method(D_METHOD("get_world_position"), &Terrain2DChunk::get_world_position);
ClassDB::bind_method(D_METHOD("get_world_size"), &Terrain2DChunk::get_world_size);
ClassDB::bind_method(D_METHOD("get_world_rect"), &Terrain2DChunk::get_world_rect);
ClassDB::bind_method(D_METHOD("get_margin_start"), &Terrain2DChunk::get_margin_start);
ClassDB::bind_method(D_METHOD("set_margin_start"), &Terrain2DChunk::set_margin_start);
ADD_PROPERTY(PropertyInfo(Variant::INT, "margin_start"), "set_margin_start", "get_margin_start");
ClassDB::bind_method(D_METHOD("get_margin_end"), &Terrain2DChunk::get_margin_end);
ClassDB::bind_method(D_METHOD("set_margin_end"), &Terrain2DChunk::set_margin_end);
ADD_PROPERTY(PropertyInfo(Variant::INT, "margin_end"), "set_margin_end", "get_margin_end");
ClassDB::bind_method(D_METHOD("material_cache_key_get"), &Terrain2DChunk::material_cache_key_get);
ClassDB::bind_method(D_METHOD("material_cache_key_set"), &Terrain2DChunk::material_cache_key_set);
ADD_PROPERTY(PropertyInfo(Variant::INT, "material_cache_key", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "material_cache_key_set", "material_cache_key_get");
ClassDB::bind_method(D_METHOD("material_cache_key_has_get"), &Terrain2DChunk::material_cache_key_has);
ClassDB::bind_method(D_METHOD("material_cache_key_has_set"), &Terrain2DChunk::material_cache_key_has_set);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "material_cache_key_has", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "material_cache_key_has_set", "material_cache_key_has_get");
ClassDB::bind_method(D_METHOD("liquid_material_cache_key_get"), &Terrain2DChunk::liquid_material_cache_key_get);
ClassDB::bind_method(D_METHOD("liquid_material_cache_key_set"), &Terrain2DChunk::liquid_material_cache_key_set);
ADD_PROPERTY(PropertyInfo(Variant::INT, "liquid_material_cache_key", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "liquid_material_cache_key_set", "liquid_material_cache_key_get");
ClassDB::bind_method(D_METHOD("liquid_material_cache_key_has_get"), &Terrain2DChunk::liquid_material_cache_key_has);
ClassDB::bind_method(D_METHOD("liquid_material_cache_key_has_set"), &Terrain2DChunk::liquid_material_cache_key_has_set);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "liquid_material_cache_key_has", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "liquid_material_cache_key_has_set", "liquid_material_cache_key_has_get");
ClassDB::bind_method(D_METHOD("prop_material_cache_key_get"), &Terrain2DChunk::prop_material_cache_key_get);
ClassDB::bind_method(D_METHOD("prop_material_cache_key_set"), &Terrain2DChunk::prop_material_cache_key_set);
ADD_PROPERTY(PropertyInfo(Variant::INT, "prop_material_cache_key", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "prop_material_cache_key_set", "prop_material_cache_key_get");
ClassDB::bind_method(D_METHOD("prop_material_cache_key_has_get"), &Terrain2DChunk::prop_material_cache_key_has);
ClassDB::bind_method(D_METHOD("prop_material_cache_key_has_set"), &Terrain2DChunk::prop_material_cache_key_has_set);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "prop_material_cache_key_has", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "prop_material_cache_key_has_set", "prop_material_cache_key_has_get");
ClassDB::bind_method(D_METHOD("get_library"), &Terrain2DChunk::get_library);
ClassDB::bind_method(D_METHOD("set_library", "value"), &Terrain2DChunk::set_library);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DLibrary"), "set_library", "get_library");
ClassDB::bind_method(D_METHOD("get_cell_size_x"), &Terrain2DChunk::get_cell_size_x);
ClassDB::bind_method(D_METHOD("set_cell_size_x", "value"), &Terrain2DChunk::set_cell_size_x);
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_size_x"), "set_cell_size_x", "get_cell_size_x");
ClassDB::bind_method(D_METHOD("get_cell_size_y"), &Terrain2DChunk::get_cell_size_y);
ClassDB::bind_method(D_METHOD("set_cell_size_y", "value"), &Terrain2DChunk::set_cell_size_y);
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_size_y"), "set_cell_size_y", "get_cell_size_y");
ClassDB::bind_method(D_METHOD("job_get", "index"), &Terrain2DChunk::job_get);
ClassDB::bind_method(D_METHOD("job_set", "index", "job"), &Terrain2DChunk::job_set);
ClassDB::bind_method(D_METHOD("job_remove", "index"), &Terrain2DChunk::job_remove);
ClassDB::bind_method(D_METHOD("job_add", "job"), &Terrain2DChunk::job_add);
ClassDB::bind_method(D_METHOD("job_get_count"), &Terrain2DChunk::job_get_count);
ClassDB::bind_method(D_METHOD("job_get_current_index"), &Terrain2DChunk::job_get_current_index);
ClassDB::bind_method(D_METHOD("job_next"), &Terrain2DChunk::job_next);
ClassDB::bind_method(D_METHOD("job_get_current"), &Terrain2DChunk::job_get_current);
ClassDB::bind_method(D_METHOD("get_voxel_world"), &Terrain2DChunk::get_voxel_world);
ClassDB::bind_method(D_METHOD("set_voxel_world", "world"), &Terrain2DChunk::set_voxel_world_bind);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "voxel_world", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DWorld", 0), "set_voxel_world", "get_voxel_world");
ADD_GROUP("Mesh Transforms", "mesh_transform");
ClassDB::bind_method(D_METHOD("mesh_transform_terrain_get"), &Terrain2DChunk::mesh_transform_terrain_get);
ClassDB::bind_method(D_METHOD("mesh_transform_terrain_set", "player"), &Terrain2DChunk::mesh_transform_terrain_set);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "mesh_transform_terrain"), "mesh_transform_terrain_set", "mesh_transform_terrain_get");
ClassDB::bind_method(D_METHOD("mesh_transform_wall_north_get"), &Terrain2DChunk::mesh_transform_wall_north_get);
ClassDB::bind_method(D_METHOD("mesh_transform_wall_north_set", "player"), &Terrain2DChunk::mesh_transform_wall_north_set);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "mesh_transform_wall_north"), "mesh_transform_wall_north_set", "mesh_transform_wall_north_get");
ClassDB::bind_method(D_METHOD("mesh_transform_wall_south_get"), &Terrain2DChunk::mesh_transform_wall_south_get);
ClassDB::bind_method(D_METHOD("mesh_transform_wall_south_set", "player"), &Terrain2DChunk::mesh_transform_wall_south_set);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "mesh_transform_wall_south"), "mesh_transform_wall_south_set", "mesh_transform_wall_south_get");
ClassDB::bind_method(D_METHOD("mesh_transform_wall_east_get"), &Terrain2DChunk::mesh_transform_wall_east_get);
ClassDB::bind_method(D_METHOD("mesh_transform_wall_east_set", "player"), &Terrain2DChunk::mesh_transform_wall_east_set);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "mesh_transform_wall_east"), "mesh_transform_wall_east_set", "mesh_transform_wall_east_get");
ClassDB::bind_method(D_METHOD("mesh_transform_wall_west_get"), &Terrain2DChunk::mesh_transform_wall_west_get);
ClassDB::bind_method(D_METHOD("mesh_transform_wall_west_set", "player"), &Terrain2DChunk::mesh_transform_wall_west_set);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "mesh_transform_wall_west"), "mesh_transform_wall_west_set", "mesh_transform_wall_west_get");
ClassDB::bind_method(D_METHOD("get_default_tile_shape"), &Terrain2DChunk::get_default_tile_shape);
ClassDB::bind_method(D_METHOD("set_default_tile_shape", "shape"), &Terrain2DChunk::set_default_tile_shape);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_tile_shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_default_tile_shape", "get_default_tile_shape");
//Terra Data
ClassDB::bind_method(D_METHOD("channel_setup"), &Terrain2DChunk::channel_setup);
ClassDB::bind_method(D_METHOD("set_size", "size_x", "size_y", "margin_start", "margin_end"), &Terrain2DChunk::set_size, DEFVAL(0), DEFVAL(0));
ClassDB::bind_method(D_METHOD("validate_data_position", "x", "y"), &Terrain2DChunk::validate_data_position);
ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "index"), &Terrain2DChunk::get_voxel);
ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "index"), &Terrain2DChunk::set_voxel);
ClassDB::bind_method(D_METHOD("channel_get_count"), &Terrain2DChunk::channel_get_count);
ClassDB::bind_method(D_METHOD("channel_set_count", "count"), &Terrain2DChunk::channel_set_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "channel_set_count", "channel_get_count");
ClassDB::bind_method(D_METHOD("channel_is_allocated", "index"), &Terrain2DChunk::channel_is_allocated);
ClassDB::bind_method(D_METHOD("channel_ensure_allocated", "index", "default_value"), &Terrain2DChunk::channel_ensure_allocated);
ClassDB::bind_method(D_METHOD("channel_allocate", "index", "default_value"), &Terrain2DChunk::channel_allocate);
ClassDB::bind_method(D_METHOD("channel_fill", "value", "index"), &Terrain2DChunk::channel_fill);
ClassDB::bind_method(D_METHOD("channel_dealloc", "index"), &Terrain2DChunk::channel_dealloc);
ClassDB::bind_method(D_METHOD("channel_get_array", "index"), &Terrain2DChunk::channel_get_array);
ClassDB::bind_method(D_METHOD("channel_set_array", "index", "array"), &Terrain2DChunk::channel_set_array);
ClassDB::bind_method(D_METHOD("channel_get_compressed", "index"), &Terrain2DChunk::channel_get_compressed);
ClassDB::bind_method(D_METHOD("channel_set_compressed", "index", "array"), &Terrain2DChunk::channel_set_compressed);
ClassDB::bind_method(D_METHOD("get_index", "x", "y"), &Terrain2DChunk::get_index);
ClassDB::bind_method(D_METHOD("get_data_index", "x", "y"), &Terrain2DChunk::get_data_index);
ClassDB::bind_method(D_METHOD("get_data_size"), &Terrain2DChunk::get_data_size);
ClassDB::bind_method(D_METHOD("voxel_structure_get", "index"), &Terrain2DChunk::voxel_structure_get);
ClassDB::bind_method(D_METHOD("voxel_structure_add", "structure"), &Terrain2DChunk::voxel_structure_add);
ClassDB::bind_method(D_METHOD("voxel_structure_remove", "structure"), &Terrain2DChunk::voxel_structure_remove);
ClassDB::bind_method(D_METHOD("voxel_structure_remove_index", "index"), &Terrain2DChunk::voxel_structure_remove_index);
ClassDB::bind_method(D_METHOD("voxel_structure_clear"), &Terrain2DChunk::voxel_structure_clear);
ClassDB::bind_method(D_METHOD("voxel_structure_get_count"), &Terrain2DChunk::voxel_structure_get_count);
ClassDB::bind_method(D_METHOD("voxel_structure_add_at_position", "structure", "world_position"), &Terrain2DChunk::voxel_structure_add_at_position);
ClassDB::bind_method(D_METHOD("voxel_structures_get"), &Terrain2DChunk::voxel_structures_get);
ClassDB::bind_method(D_METHOD("voxel_structures_set"), &Terrain2DChunk::voxel_structures_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_structures", PROPERTY_HINT_NONE, "23/20:Terrain2DStructure", PROPERTY_USAGE_DEFAULT, "Terrain2DStructure"), "voxel_structures_set", "voxel_structures_get");
//Meshes
#ifdef MODULE_PROPS_2D_ENABLED
ClassDB::bind_method(D_METHOD("prop_add", "prop"), &Terrain2DChunk::prop_add);
ClassDB::bind_method(D_METHOD("prop_get", "index"), &Terrain2DChunk::prop_get);
ClassDB::bind_method(D_METHOD("prop_get_count"), &Terrain2DChunk::prop_get_count);
ClassDB::bind_method(D_METHOD("prop_remove", "index"), &Terrain2DChunk::prop_remove);
ClassDB::bind_method(D_METHOD("props_clear"), &Terrain2DChunk::props_clear);
#endif
#ifdef MODULE_MESH_DATA_RESOURCE_ENABLED
ClassDB::bind_method(D_METHOD("mesh_data_resource_addv", "local_data_pos", "mesh", "texture", "color", "apply_voxel_scale"), &Terrain2DChunk::mesh_data_resource_addv, DEFVAL(Ref<Texture>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true));
ClassDB::bind_method(D_METHOD("mesh_data_resource_add", "local_transform", "mesh", "texture", "color", "apply_voxel_scale"), &Terrain2DChunk::mesh_data_resource_add, DEFVAL(Ref<Texture>()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true));
ClassDB::bind_method(D_METHOD("mesh_data_resource_get", "index"), &Terrain2DChunk::mesh_data_resource_get);
ClassDB::bind_method(D_METHOD("mesh_data_resource_set", "index", "mesh"), &Terrain2DChunk::mesh_data_resource_set);
ClassDB::bind_method(D_METHOD("mesh_data_resource_get_texture", "index"), &Terrain2DChunk::mesh_data_resource_get_texture);
ClassDB::bind_method(D_METHOD("mesh_data_resource_set_texture", "index", "texture"), &Terrain2DChunk::mesh_data_resource_set_texture);
ClassDB::bind_method(D_METHOD("mesh_data_resource_get_color", "index"), &Terrain2DChunk::mesh_data_resource_get_color);
ClassDB::bind_method(D_METHOD("mesh_data_resource_set_color", "index", "color"), &Terrain2DChunk::mesh_data_resource_set_color);
ClassDB::bind_method(D_METHOD("mesh_data_resource_get_uv_rect", "index"), &Terrain2DChunk::mesh_data_resource_get_uv_rect);
ClassDB::bind_method(D_METHOD("mesh_data_resource_set_uv_rect", "index", "uv_rect"), &Terrain2DChunk::mesh_data_resource_set_uv_rect);
ClassDB::bind_method(D_METHOD("mesh_data_resource_get_transform", "index"), &Terrain2DChunk::mesh_data_resource_get_transform);
ClassDB::bind_method(D_METHOD("mesh_data_resource_set_transform", "index", "transform"), &Terrain2DChunk::mesh_data_resource_set_transform);
ClassDB::bind_method(D_METHOD("mesh_data_resource_get_is_inside", "index"), &Terrain2DChunk::mesh_data_resource_get_is_inside);
ClassDB::bind_method(D_METHOD("mesh_data_resource_set_is_inside", "index", "inside"), &Terrain2DChunk::mesh_data_resource_set_is_inside);
ClassDB::bind_method(D_METHOD("mesh_data_resource_get_count"), &Terrain2DChunk::mesh_data_resource_get_count);
ClassDB::bind_method(D_METHOD("mesh_data_resource_remove", "index"), &Terrain2DChunk::mesh_data_resource_remove);
ClassDB::bind_method(D_METHOD("mesh_data_resource_clear"), &Terrain2DChunk::mesh_data_resource_clear);
#endif
ClassDB::bind_method(D_METHOD("collider_add", "local_transform", "shape", "shape_rid", "body"), &Terrain2DChunk::collider_add, DEFVAL(RID()), DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("collider_get_transform", "index"), &Terrain2DChunk::collider_get_transform);
ClassDB::bind_method(D_METHOD("collider_set_transform", "index", "transform"), &Terrain2DChunk::collider_set_transform);
ClassDB::bind_method(D_METHOD("collider_get_shape", "index"), &Terrain2DChunk::collider_get_shape);
ClassDB::bind_method(D_METHOD("collider_set_shape", "index", "shape"), &Terrain2DChunk::collider_set_shape);
ClassDB::bind_method(D_METHOD("collider_get_shape_rid", "index"), &Terrain2DChunk::collider_get_shape_rid);
ClassDB::bind_method(D_METHOD("collider_set_shape_rid", "index", "rid"), &Terrain2DChunk::collider_set_shape_rid);
ClassDB::bind_method(D_METHOD("collider_get_body", "index"), &Terrain2DChunk::collider_get_body);
ClassDB::bind_method(D_METHOD("collider_set_body", "index", "rid"), &Terrain2DChunk::collider_set_body);
ClassDB::bind_method(D_METHOD("collider_get_count"), &Terrain2DChunk::collider_get_count);
ClassDB::bind_method(D_METHOD("collider_remove", "index"), &Terrain2DChunk::collider_remove);
ClassDB::bind_method(D_METHOD("colliders_clear"), &Terrain2DChunk::colliders_clear);
BIND_VMETHOD(MethodInfo("_build"));
ClassDB::bind_method(D_METHOD("build"), &Terrain2DChunk::build);
ClassDB::bind_method(D_METHOD("_build"), &Terrain2DChunk::_build);
ClassDB::bind_method(D_METHOD("get_global_transform"), &Terrain2DChunk::get_global_transform);
ClassDB::bind_method(D_METHOD("to_local", "global"), &Terrain2DChunk::to_local);
ClassDB::bind_method(D_METHOD("to_global", "local"), &Terrain2DChunk::to_global);
ClassDB::bind_method(D_METHOD("_world_transform_changed"), &Terrain2DChunk::_world_transform_changed);
ClassDB::bind_method(D_METHOD("_enter_tree"), &Terrain2DChunk::_enter_tree);
ClassDB::bind_method(D_METHOD("_exit_tree"), &Terrain2DChunk::_exit_tree);
ClassDB::bind_method(D_METHOD("_generation_process"), &Terrain2DChunk::_generation_process);
ClassDB::bind_method(D_METHOD("_generation_physics_process"), &Terrain2DChunk::_generation_physics_process);
ClassDB::bind_method(D_METHOD("is_safe_to_delete"), &Terrain2DChunk::is_safe_to_delete);
}