pandemonium_engine/editor_modules/lightmapper_cpu/SCsub

10 lines
267 B
Python

#!/usr/bin/env python
Import("env")
Import("env_modules")
env_lightmapper_rd = env_modules.Clone()
# Godot source files
env_lightmapper_rd.Prepend(CPPPATH=["#editor_modules/raycast/embree/include"])
env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp")