#include "sdf3d_shape_sphere.h" #include "../../algos/mm_algos.h" #include "../../editor/mm_graph_node.h" #include "../mm_material.h" Ref MMSdf3dShapeSphere::get_output() { return output; } void MMSdf3dShapeSphere::set_output(const Ref &val) { output = val; } float MMSdf3dShapeSphere::get_radius() const { return radius; } void MMSdf3dShapeSphere::set_radius(const float val) { radius = val; emit_changed(); output->do_emit_changed(); } void MMSdf3dShapeSphere::_init_properties() { if (!output.is_valid()) { output.instance(); output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2); } output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_FLOAT); output->set_slot_name(">>> Output >>>"); output->set_get_value_from_owner(true); register_output_property(output); } void MMSdf3dShapeSphere::_register_methods(MMGraphNode *mm_graph_node) { mm_graph_node->add_slot_label_universal(output); mm_graph_node->add_slot_float("get_radius", "set_radius", "Radius", 0.01); } Vector2 MMSdf3dShapeSphere::_get_property_value_sdf3d(const Vector3 &uv3) { return MMAlgos::sdf3d_sphere(uv3, radius); } MMSdf3dShapeSphere::MMSdf3dShapeSphere() { radius = 0.5; } MMSdf3dShapeSphere::~MMSdf3dShapeSphere() { } void MMSdf3dShapeSphere::_bind_methods() { ClassDB::bind_method(D_METHOD("get_output"), &MMSdf3dShapeSphere::get_output); ClassDB::bind_method(D_METHOD("set_output", "value"), &MMSdf3dShapeSphere::set_output); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_output", "get_output"); ClassDB::bind_method(D_METHOD("get_radius"), &MMSdf3dShapeSphere::get_radius); ClassDB::bind_method(D_METHOD("set_radius", "value"), &MMSdf3dShapeSphere::set_radius); ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius"), "set_radius", "get_radius"); }