#ifndef MM_SDF3D_SHAPE_CYLINDER_H #define MM_SDF3D_SHAPE_CYLINDER_H #include "../mm_node.h" #include "../mm_node_universal_property.h" class MMSdf3dShapeCylinder : public MMNode { GDCLASS(MMSdf3dShapeCylinder, MMNode); public: Ref get_output(); void set_output(const Ref &val); int get_axis() const; void set_axis(const int val); float get_length() const; void set_length(const float val); float get_radius() const; void set_radius(const float val); void _init_properties(); void _register_methods(MMGraphNode *mm_graph_node); Vector2 _get_property_value_sdf3d(const Vector3 &uv3); MMSdf3dShapeCylinder(); ~MMSdf3dShapeCylinder(); protected: static void _bind_methods(); Ref output; //export(int, "X,Y,Z") int axis; float length; float radius; }; #endif