#ifndef PAINT_PROJECT_H #define PAINT_PROJECT_H #include "core/containers/pool_vector.h" #include "paint_node.h" class PaintProject : public PaintNode { GDCLASS(PaintProject, PaintNode); public: String get_save_file_name(); void set_save_file_name(const String &fn); Color get_current_color(); void set_current_color(const Color &color); void add_preset_color(const Color &color); void remove_preset_color(const int index); Color get_preset_color(const int index); void set_preset_color(const int index, const Color &color); int get_preset_color_count(); PoolColorArray get_color_presets(); void set_color_presets(const PoolColorArray &colors); void set_colors_as_default(); void save_image_to_file(); void add_paint_canvas_backgorund(); void add_paint_visual_grid(); PaintProject(); ~PaintProject(); protected: void _notification(int p_what); static void _bind_methods(); String _save_file_name; Color _current_color; PoolColorArray _color_presets; }; #endif