/*************************************************************************/ /* mesh_data_resource_collection.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "mesh_data_resource_collection.h" void MeshDataResourceCollection::add_mdr(Ref mdr) { _mdrs.push_back(mdr); } Vector MeshDataResourceCollection::get_mdrs() { Vector r; for (int i = 0; i < _mdrs.size(); i++) { r.push_back(_mdrs[i].get_ref_ptr()); } return r; } void MeshDataResourceCollection::set_mdrs(const Vector &p_arrays) { _mdrs.clear(); for (int i = 0; i < p_arrays.size(); ++i) { Ref e = Ref(p_arrays[i]); _mdrs.push_back(e); } } MeshDataResourceCollection::MeshDataResourceCollection() { } MeshDataResourceCollection::~MeshDataResourceCollection() { _mdrs.clear(); } void MeshDataResourceCollection::_bind_methods() { ClassDB::bind_method(D_METHOD("add_mdr", "mdr"), &MeshDataResourceCollection::add_mdr); ClassDB::bind_method(D_METHOD("get_mdrs"), &MeshDataResourceCollection::get_mdrs); ClassDB::bind_method(D_METHOD("set_mdrs", "array"), &MeshDataResourceCollection::set_mdrs); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "mdrs"), "set_mdrs", "get_mdrs"); }