/*************************************************************************/
/*  aura_infos.cpp                                                       */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
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/*************************************************************************/

#include "aura_infos.h"

#include "../data/spells/spell.h"

Entity *AuraApplyInfo::caster_get() const {
	return _caster;
}

void AuraApplyInfo::caster_set(Entity *value) {
	_caster = value;
}

void AuraApplyInfo::caster_set_bind(Node *caster) {
	if (!caster) {
		return;
	}

	Entity *e = Object::cast_to<Entity>(caster);

	if (!e) {
		return;
	}

	_caster = e;
}

Entity *AuraApplyInfo::target_get() const {
	return _target;
}

void AuraApplyInfo::target_set(Entity *value) {
	_target = value;
}

void AuraApplyInfo::target_set_bind(Node *caster) {
	if (!caster) {
		return;
	}

	Entity *e = Object::cast_to<Entity>(caster);

	if (!e) {
		return;
	}

	_target = e;
}

float AuraApplyInfo::spell_scale_get() const {
	return _spell_scale;
}

void AuraApplyInfo::spell_scale_set(float value) {
	_spell_scale = value;
}

Ref<Spell> AuraApplyInfo::get_aura() const {
	return Ref<Spell>(_aura);
}

void AuraApplyInfo::set_aura(Ref<Spell> aura) {
	_aura = (*aura);
}

AuraApplyInfo::AuraApplyInfo() {
	_caster = NULL;
	_target = NULL;
	_spell_scale = 0;
	_aura = NULL;
}

AuraApplyInfo::AuraApplyInfo(Entity *caster, Entity *target, float spell_scale, Spell *aura) {
	_caster = caster;
	_target = target;
	_spell_scale = spell_scale;
	_aura = aura;
}

AuraApplyInfo::AuraApplyInfo(Entity *caster, Entity *target, float spell_scale) {
	_caster = caster;
	_target = target;
	_spell_scale = spell_scale;
	_aura = NULL;
}

void AuraApplyInfo::_bind_methods() {
	ClassDB::bind_method(D_METHOD("caster_get"), &AuraApplyInfo::caster_get);
	ClassDB::bind_method(D_METHOD("caster_set", "caster"), &AuraApplyInfo::caster_set_bind);
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "caster", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "caster_set", "caster_get");

	ClassDB::bind_method(D_METHOD("target_get"), &AuraApplyInfo::target_get);
	ClassDB::bind_method(D_METHOD("target_set", "target"), &AuraApplyInfo::target_set_bind);
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "target", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "target_set", "target_get");

	ClassDB::bind_method(D_METHOD("spell_scale_get"), &AuraApplyInfo::spell_scale_get);
	ClassDB::bind_method(D_METHOD("spell_scale_set", "value"), &AuraApplyInfo::spell_scale_set);
	ADD_PROPERTY(PropertyInfo(Variant::REAL, "spell_scale"), "spell_scale_set", "spell_scale_get");

	ClassDB::bind_method(D_METHOD("get_aura"), &AuraApplyInfo::get_aura);
	ClassDB::bind_method(D_METHOD("set_aura", "aura"), &AuraApplyInfo::set_aura);
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "aura", PROPERTY_HINT_RESOURCE_TYPE, "Spell"), "set_aura", "get_aura");
}