#ifndef IMAGE_LOADER_SVG_H #define IMAGE_LOADER_SVG_H /*************************************************************************/ /* image_loader_svg.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/io/image_loader.h" #include "core/string/ustring.h" /** @author Daniel Ramirez */ // Forward declare and include thirdparty headers in .cpp. struct NSVGrasterizer; struct NSVGimage; class SVGRasterizer { NSVGrasterizer *rasterizer; public: void rasterize(NSVGimage *p_image, float p_tx, float p_ty, float p_scale, unsigned char *p_dst, int p_w, int p_h, int p_stride); SVGRasterizer(); ~SVGRasterizer(); }; class ImageLoaderSVG : public ImageFormatLoader { static struct ReplaceColors { List old_colors; List new_colors; } replace_colors; static SVGRasterizer rasterizer; static void _convert_colors(NSVGimage *p_svg_image); static Error _create_image(Ref p_image, const PoolVector *p_data, float p_scale, bool upsample, bool convert_colors = false); public: static void set_convert_colors(Dictionary *p_replace_color = nullptr); static Error create_image_from_string(Ref p_image, const char *p_svg_str, float p_scale, bool upsample, bool convert_colors = false); virtual Error load_image(Ref p_image, FileAccess *f, bool p_force_linear, float p_scale); virtual void get_recognized_extensions(List *p_extensions) const; ImageLoaderSVG(); }; #endif