<?xml version="1.0" encoding="UTF-8" ?> <class name="GSAIProximity" inherits="Reference" version="4.2"> <brief_description> Base container type that stores data to find the neighbors of an agent. </brief_description> <description> Base container type that stores data to find the neighbors of an agent. </description> <tutorials> </tutorials> <methods> <method name="_find_neighbors" qualifiers="virtual"> <return type="int" /> <argument index="0" name="callback" type="FuncRef" /> <description> Returns a number of neighbors based on a `callback` function. _find_neighbors calls callback for each agent in the agents array and adds one to the count if its callback returns true. </description> </method> <method name="find_neighbors"> <return type="int" /> <argument index="0" name="callback" type="FuncRef" /> <description> Returns a number of neighbors based on a `callback` function. _find_neighbors calls callback for each agent in the agents array and adds one to the count if its callback returns true. </description> </method> </methods> <members> <member name="agent" type="GSAISteeringAgent" setter="set_agent" getter="get_agent"> The owning agent whose neighbors are found in the group </member> <member name="agents" type="Array" setter="set_agents" getter="get_agents" default="[ ]"> The agents who are part of this group and could be potential neighbors </member> </members> <constants> </constants> </class>