/**************************************************************************/ /* navigation_path_query_result_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "navigation_path_query_result_3d.h" void NavigationPathQueryResult3D::set_path(const PoolVector &p_path) { path = p_path; } const PoolVector &NavigationPathQueryResult3D::get_path() const { return path; } void NavigationPathQueryResult3D::set_path_types(const PoolVector &p_path_types) { path_types = p_path_types; } const PoolVector &NavigationPathQueryResult3D::get_path_types() const { return path_types; } void NavigationPathQueryResult3D::set_path_rids(const Array &p_path_rids) { path_rids = p_path_rids; } Array NavigationPathQueryResult3D::get_path_rids() const { return path_rids; } void NavigationPathQueryResult3D::set_path_owner_ids(const PoolVector &p_path_owner_ids) { path_owner_ids = p_path_owner_ids; } const PoolVector &NavigationPathQueryResult3D::get_path_owner_ids() const { return path_owner_ids; } void NavigationPathQueryResult3D::reset() { path.clear(); path_types.clear(); path_rids.clear(); path_owner_ids.clear(); } void NavigationPathQueryResult3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_path", "path"), &NavigationPathQueryResult3D::set_path); ClassDB::bind_method(D_METHOD("get_path"), &NavigationPathQueryResult3D::get_path); ClassDB::bind_method(D_METHOD("set_path_types", "path_types"), &NavigationPathQueryResult3D::set_path_types); ClassDB::bind_method(D_METHOD("get_path_types"), &NavigationPathQueryResult3D::get_path_types); ClassDB::bind_method(D_METHOD("set_path_rids", "path_rids"), &NavigationPathQueryResult3D::set_path_rids); ClassDB::bind_method(D_METHOD("get_path_rids"), &NavigationPathQueryResult3D::get_path_rids); ClassDB::bind_method(D_METHOD("set_path_owner_ids", "path_owner_ids"), &NavigationPathQueryResult3D::set_path_owner_ids); ClassDB::bind_method(D_METHOD("get_path_owner_ids"), &NavigationPathQueryResult3D::get_path_owner_ids); ClassDB::bind_method(D_METHOD("reset"), &NavigationPathQueryResult3D::reset); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "path"), "set_path", "get_path"); ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "path_types"), "set_path_types", "get_path_types"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "path_rids"), "set_path_rids", "get_path_rids"); ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "path_owner_ids"), "set_path_owner_ids", "get_path_owner_ids"); BIND_ENUM_CONSTANT(PATH_SEGMENT_TYPE_REGION); BIND_ENUM_CONSTANT(PATH_SEGMENT_TYPE_LINK); }