/*************************************************************************/ /* navigation_2d_server.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "servers/navigation_2d_server.h" #include "core/math/transform.h" #include "core/math/transform_2d.h" #include "scene/resources/navigation_mesh.h" #include "servers/navigation_server.h" Navigation2DServer *Navigation2DServer::singleton = nullptr; void Navigation2DServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_maps"), &Navigation2DServer::get_maps); ClassDB::bind_method(D_METHOD("map_create"), &Navigation2DServer::map_create); ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &Navigation2DServer::map_set_active); ClassDB::bind_method(D_METHOD("map_is_active", "map"), &Navigation2DServer::map_is_active); ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &Navigation2DServer::map_set_cell_size); ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &Navigation2DServer::map_get_cell_size); ClassDB::bind_method(D_METHOD("map_set_cell_height", "map", "cell_height"), &Navigation2DServer::map_set_cell_size); ClassDB::bind_method(D_METHOD("map_get_cell_height", "map"), &Navigation2DServer::map_get_cell_size); ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &Navigation2DServer::map_set_edge_connection_margin); ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &Navigation2DServer::map_get_edge_connection_margin); ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &Navigation2DServer::map_get_path, 1); ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &Navigation2DServer::map_get_closest_point); ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &Navigation2DServer::map_get_closest_point_owner); ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &Navigation2DServer::map_get_regions); ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &Navigation2DServer::map_get_agents); ClassDB::bind_method(D_METHOD("map_force_update", "map"), &Navigation2DServer::map_force_update); ClassDB::bind_method(D_METHOD("region_create"), &Navigation2DServer::region_create); ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &Navigation2DServer::region_set_enter_cost); ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &Navigation2DServer::region_get_enter_cost); ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &Navigation2DServer::region_set_travel_cost); ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &Navigation2DServer::region_get_travel_cost); ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &Navigation2DServer::region_owns_point); ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &Navigation2DServer::region_set_map); ClassDB::bind_method(D_METHOD("region_get_map", "region"), &Navigation2DServer::region_get_map); ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &Navigation2DServer::region_set_navigation_layers); ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &Navigation2DServer::region_get_navigation_layers); ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &Navigation2DServer::region_set_transform); ClassDB::bind_method(D_METHOD("region_set_navpoly", "region", "nav_poly"), &Navigation2DServer::region_set_navpoly); ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &Navigation2DServer::region_get_connections_count); ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &Navigation2DServer::region_get_connection_pathway_start); ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &Navigation2DServer::region_get_connection_pathway_end); ClassDB::bind_method(D_METHOD("agent_create"), &Navigation2DServer::agent_create); ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &Navigation2DServer::agent_set_map); ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &Navigation2DServer::agent_get_map); ClassDB::bind_method(D_METHOD("agent_set_neighbor_dist", "agent", "dist"), &Navigation2DServer::agent_set_neighbor_dist); ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &Navigation2DServer::agent_set_max_neighbors); ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &Navigation2DServer::agent_set_time_horizon); ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &Navigation2DServer::agent_set_radius); ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &Navigation2DServer::agent_set_max_speed); ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &Navigation2DServer::agent_set_velocity); ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &Navigation2DServer::agent_set_target_velocity); ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &Navigation2DServer::agent_set_position); ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &Navigation2DServer::agent_is_map_changed); ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "object_id", "method", "userdata"), &Navigation2DServer::agent_set_callback, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("free_rid", "rid"), &Navigation2DServer::free); ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map"))); } Navigation2DServer::Navigation2DServer() { singleton = this; } Navigation2DServer::~Navigation2DServer() { singleton = nullptr; } Navigation2DServerCallback Navigation2DServerManager::create_callback = nullptr; void Navigation2DServerManager::set_default_server(Navigation2DServerCallback p_callback) { create_callback = p_callback; } Navigation2DServer *Navigation2DServerManager::new_default_server() { ERR_FAIL_COND_V(create_callback == nullptr, nullptr); return create_callback(); }