/*************************************************************************/ /* gradient_edit.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gradient_edit.h" #include "core/os/keyboard.h" #include "scene/gui/color_picker.h" #include "scene/gui/popup.h" #include "scene/resources/default_theme/theme_data.h" #ifdef TOOLS_ENABLED #include "editor/editor_scale.h" #define SPACING (3 * EDSCALE) #define POINT_WIDTH (8 * EDSCALE) #else #define SPACING 3 #define POINT_WIDTH 8 #endif GradientEdit::GradientEdit() { grabbed = -1; grabbing = false; set_focus_mode(FOCUS_ALL); popup = memnew(PopupPanel); picker = memnew(ColorPicker); popup->add_child(picker); add_child(popup); checker = Ref(memnew(ImageTexture)); Ref img = memnew(Image(checker_bg_png)); checker->create_from_image(img, ImageTexture::FLAG_REPEAT); } int GradientEdit::_get_point_from_pos(int x) { int result = -1; int total_w = get_size().width - get_size().height - SPACING; float min_distance = 1e20; for (int i = 0; i < points.size(); i++) { //Check if we clicked at point float distance = ABS(x - points[i].offset * total_w); float min = (POINT_WIDTH / 2 * 1.7); //make it easier to grab if (distance <= min && distance < min_distance) { result = i; min_distance = distance; } } return result; } void GradientEdit::_show_color_picker() { if (grabbed == -1) { return; } picker->set_pick_color(points[grabbed].color); Size2 minsize = popup->get_combined_minimum_size(); bool show_above = false; if (get_global_position().y + get_size().y + minsize.y > get_viewport_rect().size.y) { show_above = true; } if (show_above) { popup->set_position(get_global_position() - Vector2(0, minsize.y)); } else { popup->set_position(get_global_position() + Vector2(0, get_size().y)); } popup->popup(); } GradientEdit::~GradientEdit() { } void GradientEdit::_gui_input(const Ref &p_event) { Ref k = p_event; if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && grabbed != -1) { points.remove(grabbed); grabbed = -1; grabbing = false; update(); emit_signal("ramp_changed"); accept_event(); } Ref mb = p_event; //Show color picker on double click. if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_doubleclick() && mb->is_pressed()) { grabbed = _get_point_from_pos(mb->get_position().x); _show_color_picker(); accept_event(); } //Delete point on right click if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) { grabbed = _get_point_from_pos(mb->get_position().x); if (grabbed != -1) { points.remove(grabbed); grabbed = -1; grabbing = false; update(); emit_signal("ramp_changed"); accept_event(); } } //Hold alt key to duplicate selected color if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) { int x = mb->get_position().x; grabbed = _get_point_from_pos(x); if (grabbed != -1) { int total_w = get_size().width - get_size().height - SPACING; Gradient::Point newPoint = points[grabbed]; newPoint.offset = CLAMP(x / float(total_w), 0, 1); points.push_back(newPoint); points.sort(); for (int i = 0; i < points.size(); ++i) { if (points[i].offset == newPoint.offset) { grabbed = i; break; } } emit_signal("ramp_changed"); update(); } } //select if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { update(); int x = mb->get_position().x; int total_w = get_size().width - get_size().height - SPACING; //Check if color selector was clicked. if (x > total_w + SPACING) { _show_color_picker(); return; } grabbing = true; grabbed = _get_point_from_pos(x); //grab or select if (grabbed != -1) { return; } //insert Gradient::Point newPoint; newPoint.offset = CLAMP(x / float(total_w), 0, 1); Gradient::Point prev; Gradient::Point next; int pos = -1; for (int i = 0; i < points.size(); i++) { if (points[i].offset < newPoint.offset) { pos = i; } } if (pos == -1) { prev.color = Color(0, 0, 0); prev.offset = 0; if (points.size()) { next = points[0]; } else { next.color = Color(1, 1, 1); next.offset = 1.0; } } else { if (pos == points.size() - 1) { next.color = Color(1, 1, 1); next.offset = 1.0; } else { next = points[pos + 1]; } prev = points[pos]; } newPoint.color = prev.color.linear_interpolate(next.color, (newPoint.offset - prev.offset) / (next.offset - prev.offset)); points.push_back(newPoint); points.sort(); for (int i = 0; i < points.size(); i++) { if (points[i].offset == newPoint.offset) { grabbed = i; break; } } emit_signal("ramp_changed"); } if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) { if (grabbing) { grabbing = false; emit_signal("ramp_changed"); } update(); } Ref mm = p_event; if (mm.is_valid() && grabbing) { int total_w = get_size().width - get_size().height - SPACING; int x = mm->get_position().x; float newofs = CLAMP(x / float(total_w), 0, 1); // Snap to "round" coordinates if holding Ctrl. // Be more precise if holding Shift as well if (mm->get_control()) { newofs = Math::stepify(newofs, mm->get_shift() ? 0.025 : 0.1); } else if (mm->get_shift()) { // Snap to nearest point if holding just Shift const float snap_threshold = 0.03; float smallest_ofs = snap_threshold; bool found = false; int nearest_point = 0; for (int i = 0; i < points.size(); ++i) { if (i != grabbed) { float temp_ofs = ABS(points[i].offset - newofs); if (temp_ofs < smallest_ofs) { smallest_ofs = temp_ofs; nearest_point = i; if (found) { break; } found = true; } } } if (found) { if (points[nearest_point].offset < newofs) { newofs = points[nearest_point].offset + 0.00001; } else { newofs = points[nearest_point].offset - 0.00001; } newofs = CLAMP(newofs, 0, 1); } } bool valid = true; for (int i = 0; i < points.size(); i++) { if (points[i].offset == newofs && i != grabbed) { valid = false; break; } } if (!valid || grabbed == -1) { return; } points.write[grabbed].offset = newofs; points.sort(); for (int i = 0; i < points.size(); i++) { if (points[i].offset == newofs) { grabbed = i; break; } } emit_signal("ramp_changed"); update(); } } void GradientEdit::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { if (!picker->is_connected("color_changed", this, "_color_changed")) { picker->connect("color_changed", this, "_color_changed"); } } if (p_what == NOTIFICATION_DRAW) { int w = get_size().x; int h = get_size().y; if (w == 0 || h == 0) { return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size } int total_w = get_size().width - get_size().height - SPACING; //Draw checker pattern for ramp _draw_checker(0, 0, total_w, h); //Draw color ramp Gradient::Point prev; prev.offset = 0; if (points.size() == 0) { prev.color = Color(0, 0, 0); //Draw black rectangle if we have no points } else { prev.color = points[0].color; //Extend color of first point to the beginning. } for (int i = -1; i < points.size(); i++) { Gradient::Point next; //If there is no next point if (i + 1 == points.size()) { if (points.size() == 0) { next.color = Color(0, 0, 0); //Draw black rectangle if we have no points } else { next.color = points[i].color; //Extend color of last point to the end. } next.offset = 1; } else { next = points[i + 1]; } if (prev.offset == next.offset) { prev = next; continue; } Vector points; Vector colors; points.push_back(Vector2(prev.offset * total_w, h)); points.push_back(Vector2(prev.offset * total_w, 0)); points.push_back(Vector2(next.offset * total_w, 0)); points.push_back(Vector2(next.offset * total_w, h)); colors.push_back(prev.color); colors.push_back(prev.color); colors.push_back(next.color); colors.push_back(next.color); draw_primitive(points, colors, Vector()); prev = next; } //Draw point markers for (int i = 0; i < points.size(); i++) { Color col = points[i].color.contrasted(); col.a = 0.9; draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col); Rect2 rect = Rect2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2, POINT_WIDTH, h / 2); draw_rect(rect, points[i].color, true); draw_rect(rect, col, false); if (grabbed == i) { rect = rect.grow(-1); if (has_focus()) { draw_rect(rect, Color(1, 0, 0, 0.9), false); } else { draw_rect(rect, Color(0.6, 0, 0, 0.9), false); } rect = rect.grow(-1); draw_rect(rect, col, false); } } //Draw "button" for color selector _draw_checker(total_w + SPACING, 0, h, h); if (grabbed != -1) { //Draw with selection color draw_rect(Rect2(total_w + SPACING, 0, h, h), points[grabbed].color); } else { //if no color selected draw grey color with 'X' on top. draw_rect(Rect2(total_w + SPACING, 0, h, h), Color(0.5, 0.5, 0.5, 1)); draw_line(Vector2(total_w + SPACING, 0), Vector2(total_w + SPACING + h, h), Color(1, 1, 1, 0.6)); draw_line(Vector2(total_w + SPACING, h), Vector2(total_w + SPACING + h, 0), Color(1, 1, 1, 0.6)); } //Draw borders around color ramp if in focus if (has_focus()) { draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6)); draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6)); draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6)); draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6)); } } if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { if (!is_visible()) { grabbing = false; } } } void GradientEdit::_draw_checker(int x, int y, int w, int h) { //Draw it with polygon to insert UVs for scale Vector backPoints; backPoints.push_back(Vector2(x, y)); backPoints.push_back(Vector2(x, y + h)); backPoints.push_back(Vector2(x + w, y + h)); backPoints.push_back(Vector2(x + w, y)); Vector colorPoints; colorPoints.push_back(Color(1, 1, 1, 1)); colorPoints.push_back(Color(1, 1, 1, 1)); colorPoints.push_back(Color(1, 1, 1, 1)); colorPoints.push_back(Color(1, 1, 1, 1)); Vector uvPoints; //Draw checker pattern pixel-perfect and scale it by 2. uvPoints.push_back(Vector2(x, y)); uvPoints.push_back(Vector2(x, y + h * .5f / checker->get_height())); uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y + h * .5f / checker->get_height())); uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y)); draw_polygon(backPoints, colorPoints, uvPoints, checker); } Size2 GradientEdit::get_minimum_size() const { return Vector2(0, 16); } void GradientEdit::_color_changed(const Color &p_color) { if (grabbed == -1) { return; } points.write[grabbed].color = p_color; update(); emit_signal("ramp_changed"); } void GradientEdit::set_ramp(const Vector &p_offsets, const Vector &p_colors) { ERR_FAIL_COND(p_offsets.size() != p_colors.size()); points.clear(); for (int i = 0; i < p_offsets.size(); i++) { Gradient::Point p; p.offset = p_offsets[i]; p.color = p_colors[i]; points.push_back(p); } points.sort(); update(); } Vector GradientEdit::get_offsets() const { Vector ret; for (int i = 0; i < points.size(); i++) { ret.push_back(points[i].offset); } return ret; } Vector GradientEdit::get_colors() const { Vector ret; for (int i = 0; i < points.size(); i++) { ret.push_back(points[i].color); } return ret; } void GradientEdit::set_points(Vector &p_points) { if (points.size() != p_points.size()) { grabbed = -1; } points.clear(); points = p_points; } Vector &GradientEdit::get_points() { return points; } void GradientEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &GradientEdit::_gui_input); ClassDB::bind_method(D_METHOD("_color_changed"), &GradientEdit::_color_changed); ADD_SIGNAL(MethodInfo("ramp_changed")); }