// test_mouse.cpp /* * FRT - A Godot platform targeting single board computers * Copyright (c) 2017-2019 Emanuele Fornara * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "frt.h" #include #include #include #include "bits/frt_app_impl.h" using namespace frt; static struct MouseHandler : public Mouse::Handler { Mouse *mouse; const char *button2string(Mouse::Button button) { switch (button) { case Mouse::Left: return "left"; case Mouse::Middle: return "middle"; case Mouse::Right: return "right"; case Mouse::WheelUp: return "wheel_up"; case Mouse::WheelDown: return "wheel_down"; default: assert(0); } } void handle_mouse_button(Mouse::Button button, bool pressed) { Vec2 pos = mouse->get_pos(); printf("%-10s %-10s (%d,%d)\n", button2string(button), pressed ? "pressed" : "released", pos.x, pos.y); } void handle_mouse_motion(Vec2 pos) { printf("%4d %4d motion\n", pos.x, pos.y); } } handler; int main(int argc, char *argv[]) { App *app = App::instance(); Mouse *mouse = (Mouse *)app->probe_single(); assert(mouse); mouse->set_size(Vec2(640, 480)); mouse->set_handler(&handler); handler.mouse = mouse; while (app->is_running()) { app->dispatch_events(); usleep(20000); } mouse->cleanup(); }