<?xml version="1.0" encoding="UTF-8" ?>
<class name="FastnoiseNoiseParams" inherits="Resource" version="3.5">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="setup_noise">
			<return type="void" />
			<argument index="0" name="noise" type="FastNoise" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="0.45">
		</member>
		<member name="cellular_return_type" type="int" setter="set_cellular_return_type" getter="get_cellular_return_type" enum="FastNoise.CellularReturnType" default="0">
		</member>
		<member name="fractal_gain" type="float" setter="set_fractal_gain" getter="get_fractal_gain" default="0.5">
		</member>
		<member name="fractal_lacunarity" type="float" setter="set_fractal_lacunarity" getter="get_fractal_lacunarity" default="2.0">
		</member>
		<member name="fractal_octaves" type="int" setter="set_fractal_octaves" getter="get_fractal_octaves" default="3">
		</member>
		<member name="fractal_type" type="int" setter="set_fractal_type" getter="get_fractal_type" enum="FastNoise.FractalType" default="0">
		</member>
		<member name="frequency" type="float" setter="set_frequency" getter="get_frequency" default="0.01">
		</member>
		<member name="gradient_perturbation_amplitude" type="float" setter="set_gradient_perturbation_amplitude" getter="get_gradient_perturbation_amplitude" default="1.0">
		</member>
		<member name="interpolation" type="int" setter="set_interpolation" getter="get_interpolation" enum="FastNoise.Interpolation" default="2">
		</member>
		<member name="noise_type" type="int" setter="set_noise_type" getter="get_noise_type" enum="FastNoise.Type" default="4">
		</member>
		<member name="seed" type="int" setter="set_seed" getter="get_seed" default="1337">
		</member>
		<member name="set_cellular_distance_function" type="int" setter="set_cellular_distance_function" getter="get_cellular_distance_function" enum="FastNoise.CellularDistanceFunction" default="0">
		</member>
	</members>
	<constants>
	</constants>
</class>