#ifndef GSAI_PURSUE_H
#define GSAI_PURSUE_H

/*************************************************************************/
/*  gsai_pursue.h                                                        */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/

#include "core/object/reference.h"

#include "../gsai_steering_behavior.h"

class GSAISteeringAgent;
class GSAITargetAcceleration;

class GSAIPursue : public GSAISteeringBehavior {
	GDCLASS(GSAIPursue, GSAISteeringBehavior);

public:
	Ref<GSAISteeringAgent> get_target();
	void set_target(const Ref<GSAISteeringAgent> &val);

	float get_predict_time_max() const;
	void set_predict_time_max(const float val);

	void _calculate_steering(Ref<GSAITargetAcceleration> acceleration);

	float get_modified_acceleration();
	virtual float _get_modified_acceleration();

	GSAIPursue();
	~GSAIPursue();

protected:
	static void _bind_methods();

	Ref<GSAISteeringAgent> target;
	float predict_time_max;
};

#endif