#ifndef ESS_RESOURCE_DB_H
#define ESS_RESOURCE_DB_H

/*************************************************************************/
/*  ess_resource_db.h                                                    */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/bind/core_bind.h"
#include "core/containers/hash_map.h"
#include "core/containers/vector.h"
#include "core/object/resource.h"
#include "core/string/ustring.h"
#include "core/variant/variant.h"

#include "../item_enums.h"

class Spell;
class EntityData;
class CraftRecipe;
class ItemTemplate;
class EntityResource;
class EntitySkillData;
class EntityCreateInfo;
class SpellCastInfo;
class EntitySpeciesData;

class ESSResourceDB : public Resource {
	GDCLASS(ESSResourceDB, Resource);

public:
	Ref<Spell> get_skill_for_armor_type(const int index);
	void set_skill_for_armor_type(const int index, const Ref<Spell> &aura);

	virtual Ref<EntityResource> get_entity_resource(int class_id) = 0;
	virtual Ref<EntityResource> get_entity_resource_index(int index) = 0;
	virtual int get_entity_resource_count() = 0;
	virtual void add_entity_resource(Ref<EntityResource> cls);
	virtual Vector<Variant> get_entity_resources() const = 0;
	virtual void set_entity_resources(const Vector<Variant> &data) = 0;

	Ref<EntityResource> get_entity_resource_path(const StringName &path);
	StringName entity_resource_id_to_path(const int id) const;
	int entity_resource_path_to_id(const StringName &path) const;

	virtual Ref<EntitySkillData> get_entity_skill(int class_id) = 0;
	virtual Ref<EntitySkillData> get_entity_skill_index(int index) = 0;
	virtual int get_entity_skill_count() = 0;
	virtual void add_entity_skill(Ref<EntitySkillData> cls);
	virtual Vector<Variant> get_entity_skills() const = 0;
	virtual void set_entity_skills(const Vector<Variant> &data) = 0;

	Ref<EntitySkillData> get_entity_skill_path(const StringName &path);
	StringName entity_skill_id_to_path(const int id) const;
	int entity_skill_path_to_id(const StringName &path) const;

	virtual Ref<EntityData> get_entity_data(int class_id) = 0;
	virtual Ref<EntityData> get_entity_data_index(int index) = 0;
	virtual int get_entity_data_count() = 0;
	virtual void add_entity_data(Ref<EntityData> cls);
	virtual Vector<Variant> get_entity_datas() const = 0;
	virtual void set_entity_datas(const Vector<Variant> &data) = 0;

	Ref<EntityData> get_entity_data_path(const StringName &path);
	StringName entity_data_id_to_path(const int id) const;
	int entity_data_path_to_id(const StringName &path) const;

	virtual Ref<Spell> get_spell(int spell_id) = 0;
	virtual Ref<Spell> get_spell_index(int index) = 0;
	virtual int get_spell_count() = 0;
	virtual void add_spell(Ref<Spell> spell);
	virtual Vector<Variant> get_spells() const = 0;
	virtual void set_spells(const Vector<Variant> &data) = 0;

	Ref<Spell> get_spell_path(const StringName &path);
	StringName spell_id_to_path(const int id) const;
	int spell_path_to_id(const StringName &path) const;

	virtual Ref<CraftRecipe> get_craft_recipe(int craft_id) = 0;
	virtual Ref<CraftRecipe> get_craft_recipe_index(int index) = 0;
	virtual int get_craft_recipe_count() = 0;
	virtual void add_craft_recipe(Ref<CraftRecipe> aura);
	virtual Vector<Variant> get_craft_recipes() const = 0;
	virtual void set_craft_recipes(const Vector<Variant> &data) = 0;

	Ref<CraftRecipe> get_craft_recipe_path(const StringName &path);
	StringName craft_recipe_id_to_path(const int id) const;
	int craft_recipe_path_to_id(const StringName &path) const;

	virtual void add_item_template(Ref<ItemTemplate> aura);
	virtual Ref<ItemTemplate> get_item_template(int item_id) = 0;
	virtual Ref<ItemTemplate> get_item_template_index(int index) = 0;
	virtual int get_item_template_count() = 0;
	virtual Vector<Variant> get_item_templates() const = 0;
	virtual void set_item_templates(const Vector<Variant> &data) = 0;

	Ref<ItemTemplate> get_item_template_path(const StringName &path);
	StringName item_template_id_to_path(const int id) const;
	int item_template_path_to_id(const StringName &path) const;

	virtual void add_entity_species_data(Ref<EntitySpeciesData> aura);
	virtual Ref<EntitySpeciesData> get_entity_species_data(int item_id) = 0;
	virtual Ref<EntitySpeciesData> get_entity_species_data_index(int index) = 0;
	virtual int get_entity_species_data_count() = 0;
	virtual Vector<Variant> get_entity_species_datas() const = 0;
	virtual void set_entity_species_datas(const Vector<Variant> &data) = 0;

	Ref<EntitySpeciesData> get_entity_species_data_path(const StringName &path);
	StringName entity_species_id_to_path(const int id) const;
	int entity_species_path_to_id(const StringName &path) const;

	virtual void clear();

	void add_entity_resource_db(Ref<ESSResourceDB> other);

	void initialize();

	ESSResourceDB();
	~ESSResourceDB();

protected:
	static void _bind_methods();

	Ref<Spell> _armor_type_skills[ItemEnums::ARMOR_TYPE_MAX];

	HashMap<int, StringName> _entity_resources_id_to_path;
	HashMap<StringName, int> _entity_resources_path_to_id;

	HashMap<int, StringName> _entity_skill_id_to_path;
	HashMap<StringName, int> _entity_skill_path_to_id;

	HashMap<int, StringName> _entity_data_id_to_path;
	HashMap<StringName, int> _entity_data_path_to_id;

	HashMap<int, StringName> _spell_id_to_path;
	HashMap<StringName, int> _spell_path_to_id;

	HashMap<int, StringName> _craft_recipe_id_to_path;
	HashMap<StringName, int> _craft_recipe_path_to_id;

	HashMap<int, StringName> _item_template_id_to_path;
	HashMap<StringName, int> _item_template_path_to_id;

	HashMap<int, StringName> _entity_species_id_to_path;
	HashMap<StringName, int> _entity_species_path_to_id;
};

#endif