<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeStateMachineTransition" inherits="Resource" version="3.5"> <brief_description> </brief_description> <description> </description> <tutorials> <link>$DOCS_URL/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> <members> <member name="advance_condition" type="StringName" setter="set_advance_condition" getter="get_advance_condition" default="@"""> Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=$DOCS_URL/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]: [codeblock] $animation_tree["parameters/conditions/idle"] = is_on_floor and (linear_velocity.x == 0) [/codeblock] </member> <member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance" default="false"> Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END]. </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> Don't use this transition during [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]. </member> <member name="priority" type="int" setter="set_priority" getter="get_priority" default="1"> Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]. </member> <member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode" default="0"> The transition type. </member> <member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0"> The time to cross-fade between this state and the next. </member> </members> <signals> <signal name="advance_condition_changed"> <description> Emitted when [member advance_condition] is changed. </description> </signal> </signals> <constants> <constant name="SWITCH_MODE_IMMEDIATE" value="0" enum="SwitchMode"> Switch to the next state immediately. The current state will end and blend into the beginning of the new one. </constant> <constant name="SWITCH_MODE_SYNC" value="1" enum="SwitchMode"> Switch to the next state immediately, but will seek the new state to the playback position of the old state. </constant> <constant name="SWITCH_MODE_AT_END" value="2" enum="SwitchMode"> Wait for the current state playback to end, then switch to the beginning of the next state animation. </constant> </constants> </class>