/*************************************************************************/ /* importer_mesh.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "importer_mesh.h" #include "core/math/random_pcg.h" #include "scene/resources/surface_tool.h" #include "core/object/method_bind_ext.gen.inc" #include void ImporterMesh::Surface::split_normals(const LocalVector &p_indices, const LocalVector &p_normals) { _split_normals(arrays, p_indices, p_normals); for (int i = 0; i < blend_shape_data.size(); ++i) { _split_normals(blend_shape_data.write[i].arrays, p_indices, p_normals); } } void ImporterMesh::Surface::_split_normals(Array &r_arrays, const LocalVector &p_indices, const LocalVector &p_normals) { ERR_FAIL_COND(r_arrays.size() != VS::ARRAY_MAX); const PoolVector3Array &vertices = r_arrays[VS::ARRAY_VERTEX]; int current_vertex_count = vertices.size(); int new_vertex_count = p_indices.size(); int final_vertex_count = current_vertex_count + new_vertex_count; const int *indices_ptr = p_indices.ptr(); for (int i = 0; i < r_arrays.size(); i++) { if (i == VS::ARRAY_INDEX) { continue; } if (r_arrays[i].get_type() == Variant::NIL) { continue; } switch (r_arrays[i].get_type()) { case Variant::POOL_VECTOR3_ARRAY: { PoolVector3Array data = r_arrays[i]; data.resize(final_vertex_count); PoolVector3Array::Write w = data.write(); Vector3 *data_ptr = w.ptr(); if (i == VS::ARRAY_NORMAL) { const Vector3 *normals_ptr = p_normals.ptr(); memcpy(&data_ptr[current_vertex_count], normals_ptr, sizeof(Vector3) * new_vertex_count); } else { for (int j = 0; j < new_vertex_count; j++) { data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]]; } } r_arrays[i] = data; } break; case Variant::POOL_VECTOR2_ARRAY: { PoolVector2Array data = r_arrays[i]; data.resize(final_vertex_count); PoolVector2Array::Write w = data.write(); Vector2 *data_ptr = w.ptr(); for (int j = 0; j < new_vertex_count; j++) { data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]]; } r_arrays[i] = data; } break; case Variant::POOL_REAL_ARRAY: { PoolRealArray data = r_arrays[i]; int elements = data.size() / current_vertex_count; data.resize(final_vertex_count * elements); PoolRealArray::Write w = data.write(); float *data_ptr = w.ptr(); for (int j = 0; j < new_vertex_count; j++) { memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(float) * elements); } r_arrays[i] = data; } break; case Variant::POOL_INT_ARRAY: { PoolIntArray data = r_arrays[i]; int elements = data.size() / current_vertex_count; data.resize(final_vertex_count * elements); PoolIntArray::Write w = data.write(); int32_t *data_ptr = w.ptr(); for (int j = 0; j < new_vertex_count; j++) { memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(int32_t) * elements); } r_arrays[i] = data; } break; case Variant::POOL_BYTE_ARRAY: { PoolByteArray data = r_arrays[i]; int elements = data.size() / current_vertex_count; data.resize(final_vertex_count * elements); PoolByteArray::Write w = data.write(); uint8_t *data_ptr = w.ptr(); for (int j = 0; j < new_vertex_count; j++) { memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(uint8_t) * elements); } r_arrays[i] = data; } break; case Variant::POOL_COLOR_ARRAY: { PoolColorArray data = r_arrays[i]; data.resize(final_vertex_count); PoolColorArray::Write w = data.write(); Color *data_ptr = w.ptr(); for (int j = 0; j < new_vertex_count; j++) { data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]]; } r_arrays[i] = data; } break; default: { ERR_FAIL_MSG("Unhandled array type."); } break; } } } void ImporterMesh::add_blend_shape(const String &p_name) { ERR_FAIL_COND(surfaces.size() > 0); blend_shapes.push_back(p_name); } int ImporterMesh::get_blend_shape_count() const { return blend_shapes.size(); } String ImporterMesh::get_blend_shape_name(int p_blend_shape) const { ERR_FAIL_INDEX_V(p_blend_shape, blend_shapes.size(), String()); return blend_shapes[p_blend_shape]; } void ImporterMesh::set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode) { blend_shape_mode = p_blend_shape_mode; } Mesh::BlendShapeMode ImporterMesh::get_blend_shape_mode() const { return blend_shape_mode; } void ImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref &p_material, const String &p_name, const uint32_t p_flags) { ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size()); ERR_FAIL_COND(p_arrays.size() != Mesh::ARRAY_MAX); Surface s; s.primitive = p_primitive; s.arrays = p_arrays; s.name = p_name; s.flags = p_flags; Vector vertex_array = p_arrays[Mesh::ARRAY_VERTEX]; int vertex_count = vertex_array.size(); ERR_FAIL_COND(vertex_count == 0); for (int i = 0; i < blend_shapes.size(); i++) { Array bsdata = p_blend_shapes[i]; ERR_FAIL_COND(bsdata.size() != Mesh::ARRAY_MAX); Vector vertex_data = bsdata[Mesh::ARRAY_VERTEX]; ERR_FAIL_COND(vertex_data.size() != vertex_count); Surface::BlendShape bs; bs.arrays = bsdata; s.blend_shape_data.push_back(bs); } List lods; p_lods.get_key_list(&lods); for (List::Element *E = lods.front(); E; E = E->next()) { Variant e = E->get(); ERR_CONTINUE(!e.is_num()); Surface::LOD lod; lod.distance = e; lod.indices = p_lods[e]; ERR_CONTINUE(lod.indices.size() == 0); s.lods.push_back(lod); } s.material = p_material; surfaces.push_back(s); mesh.unref(); } int ImporterMesh::get_surface_count() const { return surfaces.size(); } Mesh::PrimitiveType ImporterMesh::get_surface_primitive_type(int p_surface) { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Mesh::PRIMITIVE_TRIANGLES); return surfaces[p_surface].primitive; } Array ImporterMesh::get_surface_arrays(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); return surfaces[p_surface].arrays; } String ImporterMesh::get_surface_name(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), String()); return surfaces[p_surface].name; } void ImporterMesh::set_surface_name(int p_surface, const String &p_name) { ERR_FAIL_INDEX(p_surface, surfaces.size()); surfaces.write[p_surface].name = p_name; mesh.unref(); } Array ImporterMesh::get_surface_blend_shape_arrays(int p_surface, int p_blend_shape) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); ERR_FAIL_INDEX_V(p_blend_shape, surfaces[p_surface].blend_shape_data.size(), Array()); return surfaces[p_surface].blend_shape_data[p_blend_shape].arrays; } int ImporterMesh::get_surface_lod_count(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0); return surfaces[p_surface].lods.size(); } Vector ImporterMesh::get_surface_lod_indices(int p_surface, int p_lod) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Vector()); ERR_FAIL_INDEX_V(p_lod, surfaces[p_surface].lods.size(), Vector()); return surfaces[p_surface].lods[p_lod].indices; } float ImporterMesh::get_surface_lod_size(int p_surface, int p_lod) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0); ERR_FAIL_INDEX_V(p_lod, surfaces[p_surface].lods.size(), 0); return surfaces[p_surface].lods[p_lod].distance; } uint32_t ImporterMesh::get_surface_format(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0); return surfaces[p_surface].flags; } Ref ImporterMesh::get_surface_material(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Ref()); return surfaces[p_surface].material; } void ImporterMesh::set_surface_material(int p_surface, const Ref &p_material) { ERR_FAIL_INDEX(p_surface, surfaces.size()); surfaces.write[p_surface].material = p_material; mesh.unref(); } bool ImporterMesh::has_mesh() const { return mesh.is_valid(); } Ref ImporterMesh::get_mesh(const Ref &p_base) { ERR_FAIL_COND_V(surfaces.size() == 0, Ref()); if (mesh.is_null()) { if (p_base.is_valid()) { mesh = p_base; } if (mesh.is_null()) { mesh.instance(); } mesh->set_name(get_name()); if (has_meta("import_id")) { mesh->set_meta("import_id", get_meta("import_id")); } for (int i = 0; i < blend_shapes.size(); i++) { mesh->add_blend_shape(blend_shapes[i]); } mesh->set_blend_shape_mode(blend_shape_mode); for (int i = 0; i < surfaces.size(); i++) { Array bs_data; if (surfaces[i].blend_shape_data.size()) { for (int j = 0; j < surfaces[i].blend_shape_data.size(); j++) { bs_data.push_back(surfaces[i].blend_shape_data[j].arrays); } } mesh->add_surface_from_arrays(surfaces[i].primitive, surfaces[i].arrays, bs_data, surfaces[i].flags); if (surfaces[i].material.is_valid()) { mesh->surface_set_material(mesh->get_surface_count() - 1, surfaces[i].material); } if (!surfaces[i].name.empty()) { mesh->surface_set_name(mesh->get_surface_count() - 1, surfaces[i].name); } } } return mesh; } void ImporterMesh::clear() { surfaces.clear(); blend_shapes.clear(); mesh.unref(); } void ImporterMesh::_set_data(const Dictionary &p_data) { clear(); if (p_data.has("blend_shape_names")) { blend_shapes = p_data["blend_shape_names"]; } if (p_data.has("surfaces")) { Array surface_arr = p_data["surfaces"]; for (int i = 0; i < surface_arr.size(); i++) { Dictionary s = surface_arr[i]; ERR_CONTINUE(!s.has("primitive")); ERR_CONTINUE(!s.has("arrays")); Mesh::PrimitiveType prim = Mesh::PrimitiveType(int(s["primitive"])); ERR_CONTINUE(prim >= Mesh::PRIMITIVE_TRIANGLES); Array arr = s["arrays"]; Dictionary lods; String name; if (s.has("name")) { name = s["name"]; } if (s.has("lods")) { lods = s["lods"]; } Array b_shapes; if (s.has("b_shapes")) { b_shapes = s["b_shapes"]; } Ref material; if (s.has("material")) { material = s["material"]; } uint32_t flags = 0; if (s.has("flags")) { flags = s["flags"]; } add_surface(prim, arr, b_shapes, lods, material, name, flags); } } } Dictionary ImporterMesh::_get_data() const { Dictionary data; if (blend_shapes.size()) { data["blend_shape_names"] = blend_shapes; } Array surface_arr; for (int i = 0; i < surfaces.size(); i++) { Dictionary d; d["primitive"] = surfaces[i].primitive; d["arrays"] = surfaces[i].arrays; if (surfaces[i].blend_shape_data.size()) { Array bs_data; for (int j = 0; j < surfaces[i].blend_shape_data.size(); j++) { bs_data.push_back(surfaces[i].blend_shape_data[j].arrays); } d["blend_shapes"] = bs_data; } if (surfaces[i].lods.size()) { Dictionary lods; for (int j = 0; j < surfaces[i].lods.size(); j++) { lods[surfaces[i].lods[j].distance] = surfaces[i].lods[j].indices; } d["lods"] = lods; } if (surfaces[i].material.is_valid()) { d["material"] = surfaces[i].material; } if (!surfaces[i].name.empty()) { d["name"] = surfaces[i].name; } if (surfaces[i].flags != 0) { d["flags"] = surfaces[i].flags; } surface_arr.push_back(d); } data["surfaces"] = surface_arr; return data; } Vector ImporterMesh::get_faces() const { Vector faces; for (int i = 0; i < surfaces.size(); i++) { if (surfaces[i].primitive == Mesh::PRIMITIVE_TRIANGLES) { Vector vertices = surfaces[i].arrays[Mesh::ARRAY_VERTEX]; Vector indices = surfaces[i].arrays[Mesh::ARRAY_INDEX]; if (indices.size()) { for (int j = 0; j < indices.size(); j += 3) { Face3 f; f.vertex[0] = vertices[indices[j + 0]]; f.vertex[1] = vertices[indices[j + 1]]; f.vertex[2] = vertices[indices[j + 2]]; faces.push_back(f); } } else { for (int j = 0; j < vertices.size(); j += 3) { Face3 f; f.vertex[0] = vertices[j + 0]; f.vertex[1] = vertices[j + 1]; f.vertex[2] = vertices[j + 2]; faces.push_back(f); } } } } return faces; } Ref ImporterMesh::create_trimesh_shape() const { Vector faces = get_faces(); if (faces.size() == 0) { return Ref(); } PoolVector face_points; face_points.resize(faces.size() * 3); for (int i = 0; i < face_points.size(); i += 3) { Face3 f = faces.get(i / 3); face_points.set(i, f.vertex[0]); face_points.set(i + 1, f.vertex[1]); face_points.set(i + 2, f.vertex[2]); } Ref shape = memnew(ConcavePolygonShape); shape->set_faces(face_points); return shape; } Ref ImporterMesh::create_navigation_mesh() { Vector faces = get_faces(); if (faces.size() == 0) { return Ref(); } HashMap unique_vertices; LocalVector face_indices; for (int i = 0; i < faces.size(); i++) { for (int j = 0; j < 3; j++) { Vector3 v = faces[i].vertex[j]; int idx; if (unique_vertices.has(v)) { idx = unique_vertices[v]; } else { idx = unique_vertices.size(); unique_vertices[v] = idx; } face_indices.push_back(idx); } } PoolVector vertices; vertices.resize(unique_vertices.size()); const Vector3 *key = NULL; while ((key = unique_vertices.next(key))) { Vector3 k = *key; vertices.set(unique_vertices[k], k); } Ref nm; nm.instance(); nm->set_vertices(vertices); Vector v3; v3.resize(3); for (uint32_t i = 0; i < face_indices.size(); i += 3) { v3.write[0] = face_indices[i + 0]; v3.write[1] = face_indices[i + 1]; v3.write[2] = face_indices[i + 2]; nm->add_polygon(v3); } return nm; } struct EditorSceneFormatImporterMeshLightmapSurface { Ref material; LocalVector vertices; Mesh::PrimitiveType primitive = Mesh::PrimitiveType::PRIMITIVE_TRIANGLES; uint32_t format = 0; String name; }; void ImporterMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ImporterMesh::add_blend_shape); ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ImporterMesh::get_blend_shape_count); ClassDB::bind_method(D_METHOD("get_blend_shape_name", "blend_shape_idx"), &ImporterMesh::get_blend_shape_name); ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ImporterMesh::set_blend_shape_mode); ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ImporterMesh::get_blend_shape_mode); ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name", "flags"), &ImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref()), DEFVAL(String()), DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_surface_count"), &ImporterMesh::get_surface_count); ClassDB::bind_method(D_METHOD("get_surface_primitive_type", "surface_idx"), &ImporterMesh::get_surface_primitive_type); ClassDB::bind_method(D_METHOD("get_surface_name", "surface_idx"), &ImporterMesh::get_surface_name); ClassDB::bind_method(D_METHOD("get_surface_arrays", "surface_idx"), &ImporterMesh::get_surface_arrays); ClassDB::bind_method(D_METHOD("get_surface_blend_shape_arrays", "surface_idx", "blend_shape_idx"), &ImporterMesh::get_surface_blend_shape_arrays); ClassDB::bind_method(D_METHOD("get_surface_lod_count", "surface_idx"), &ImporterMesh::get_surface_lod_count); ClassDB::bind_method(D_METHOD("get_surface_lod_size", "surface_idx", "lod_idx"), &ImporterMesh::get_surface_lod_size); ClassDB::bind_method(D_METHOD("get_surface_lod_indices", "surface_idx", "lod_idx"), &ImporterMesh::get_surface_lod_indices); ClassDB::bind_method(D_METHOD("get_surface_material", "surface_idx"), &ImporterMesh::get_surface_material); ClassDB::bind_method(D_METHOD("get_surface_format", "surface_idx"), &ImporterMesh::get_surface_format); ClassDB::bind_method(D_METHOD("set_surface_name", "surface_idx", "name"), &ImporterMesh::set_surface_name); ClassDB::bind_method(D_METHOD("set_surface_material", "surface_idx", "material"), &ImporterMesh::set_surface_material); ClassDB::bind_method(D_METHOD("get_mesh", "base_mesh"), &ImporterMesh::get_mesh, DEFVAL(Ref())); ClassDB::bind_method(D_METHOD("clear"), &ImporterMesh::clear); ClassDB::bind_method(D_METHOD("_set_data", "data"), &ImporterMesh::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &ImporterMesh::_get_data); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data"); }