// THIS FILE HAS BEEN AUTOGENERATED, DON'T EDIT!! // png image block // shaders block static const char *background_shader_shader_code = "" "shader_type canvas_item;" "" "uniform float pixel_size : hint_range(0.01, 1.0);" "" "" "void fragment() {" " vec4 color = texture(TEXTURE, UV);" " " " float light = 0.8;" " float dark = 0.4;" " " " float val = dark;" " " " if ( int(UV.y * 8.0 * pixel_size) % 2 == 1 ) {" " if ( int(UV.x * 8.0 * pixel_size) % 2 == 1 ) {" " val = dark;" " }" " else {" " val = light;" " }" " }" " else {" " if ( int(UV.x * 8.0 * pixel_size) % 2 == 1 ) {" " val = light;" " }" " else {" " val = dark;" " }" " }" " " " color.rgb = vec3(val, val, val);" " " " COLOR = color;" "}";