/*************************************************************************/ /* importer_mesh_instance_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "importer_mesh_instance_3d.h" #include "scene/resources/mesh/importer_mesh.h" void ImporterMeshInstance3D::set_mesh(const Ref &p_mesh) { mesh = p_mesh; } Ref ImporterMeshInstance3D::get_mesh() const { return mesh; } #ifdef MODULE_SKELETON_3D_ENABLED void ImporterMeshInstance3D::set_skin(const Ref &p_skin) { skin = p_skin; } Ref ImporterMeshInstance3D::get_skin() const { return skin; } #endif void ImporterMeshInstance3D::set_surface_material(int p_idx, const Ref &p_material) { ERR_FAIL_COND(p_idx < 0); if (p_idx >= surface_materials.size()) { surface_materials.resize(p_idx + 1); } surface_materials.write[p_idx] = p_material; } Ref ImporterMeshInstance3D::get_surface_material(int p_idx) const { ERR_FAIL_COND_V(p_idx < 0, Ref()); if (p_idx >= surface_materials.size()) { return Ref(); } return surface_materials[p_idx]; } #ifdef MODULE_SKELETON_3D_ENABLED void ImporterMeshInstance3D::set_skeleton_path(const NodePath &p_path) { skeleton_path = p_path; } NodePath ImporterMeshInstance3D::get_skeleton_path() const { return skeleton_path; } #endif void ImporterMeshInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &ImporterMeshInstance3D::set_mesh); ClassDB::bind_method(D_METHOD("get_mesh"), &ImporterMeshInstance3D::get_mesh); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "ImporterMesh"), "set_mesh", "get_mesh"); #ifdef MODULE_SKELETON_3D_ENABLED ClassDB::bind_method(D_METHOD("set_skin", "skin"), &ImporterMeshInstance3D::set_skin); ClassDB::bind_method(D_METHOD("get_skin"), &ImporterMeshInstance3D::get_skin); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin"); #endif #ifdef MODULE_SKELETON_3D_ENABLED ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &ImporterMeshInstance3D::set_skeleton_path); ClassDB::bind_method(D_METHOD("get_skeleton_path"), &ImporterMeshInstance3D::get_skeleton_path); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path"); #endif }