/*************************************************************************/ /* run_settings_dialog.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "run_settings_dialog.h" #include "scene/gui/option_button.h" #include "core/object/class_db.h" #include "core/math/vector2.h" #include "core/os/memory.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/line_edit.h" void RunSettingsDialog::popup_run_settings() { popup_centered(Size2(300, 150)); } void RunSettingsDialog::set_custom_arguments(const String &p_arguments) { arguments->set_text(p_arguments); } String RunSettingsDialog::get_custom_arguments() const { return arguments->get_text(); } void RunSettingsDialog::_bind_methods() { ClassDB::bind_method("_run_mode_changed", &RunSettingsDialog::_run_mode_changed); //ClassDB::bind_method("_browse_selected_file",&RunSettingsDialog::_browse_selected_file); } void RunSettingsDialog::_run_mode_changed(int idx) { if (idx == 0) { arguments->set_editable(false); } else { arguments->set_editable(true); } } int RunSettingsDialog::get_run_mode() const { return run_mode->get_selected(); } void RunSettingsDialog::set_run_mode(int p_run_mode) { run_mode->select(p_run_mode); arguments->set_editable(p_run_mode); } RunSettingsDialog::RunSettingsDialog() { /* SNAP DIALOG */ VBoxContainer *vbc = memnew(VBoxContainer); add_child(vbc); //set_child_rect(vbc); run_mode = memnew(OptionButton); vbc->add_margin_child(TTR("Run Mode:"), run_mode); run_mode->add_item(TTR("Current Scene")); run_mode->add_item(TTR("Main Scene")); run_mode->connect("item_selected", this, "_run_mode_changed"); arguments = memnew(LineEdit); vbc->add_margin_child(TTR("Main Scene Arguments:"), arguments); arguments->set_editable(false); get_ok()->set_text(TTR("Close")); set_title(TTR("Scene Run Settings")); }