#ifndef AUDIO_STREAM_EDITOR_PLUGIN_H #define AUDIO_STREAM_EDITOR_PLUGIN_H /*************************************************************************/ /* audio_stream_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor/editor_plugin.h" #include "scene/gui/color_rect.h" #include "core/math/math_defs.h" #include "core/object/object.h" #include "core/object/object_id.h" #include "core/object/reference.h" #include "core/string/ustring.h" class AudioStream; class AudioStreamPlayer; class Control; class EditorNode; class InputEvent; class Label; class ToolButton; class AudioStreamEditor : public ColorRect { GDCLASS(AudioStreamEditor, ColorRect); Ref stream; AudioStreamPlayer *_player = nullptr; ColorRect *_preview = nullptr; Control *_indicator = nullptr; Label *_current_label = nullptr; Label *_duration_label = nullptr; ToolButton *_play_button = nullptr; ToolButton *_stop_button = nullptr; float _current = 0; bool _dragging = false; bool _pausing = false; protected: void _notification(int p_what); void _preview_changed(ObjectID p_which); void _play(); void _stop(); void _on_finished(); void _draw_preview(); void _draw_indicator(); void _on_input_indicator(Ref p_event); void _seek_to(real_t p_x); void _changed_callback(Object *p_changed, const char *p_prop); static void _bind_methods(); public: void edit(Ref p_stream); AudioStreamEditor(); }; class AudioStreamEditorPlugin : public EditorPlugin { GDCLASS(AudioStreamEditorPlugin, EditorPlugin); AudioStreamEditor *audio_editor; EditorNode *editor; public: virtual String get_name() const { return "Audio"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_object); virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); AudioStreamEditorPlugin(EditorNode *p_node); ~AudioStreamEditorPlugin(); }; #endif // AUDIO_STREAM_EDITOR_PLUGIN_H