#ifndef EDITOR_FILE_SYSTEM_H #define EDITOR_FILE_SYSTEM_H /*************************************************************************/ /* editor_file_system.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/main/node.h" #include "core/object/object.h" #include "core/os/dir_access.h" #include "core/os/thread.h" #include "core/os/thread_safe.h" #include "core/os/safe_refcount.h" #include "core/containers/set.h" #include "core/error/error_list.h" #include "core/containers/hash_map.h" #include "core/containers/list.h" #include "core/containers/map.h" #include "core/string/string_name.h" #include "core/string/ustring.h" #include "core/containers/vector.h" class FileAccess; struct EditorProgressBG; class DirAccess; class EditorFileSystemDirectory : public Object { GDCLASS(EditorFileSystemDirectory, Object); String name; uint64_t modified_time; bool verified; //used for checking changes EditorFileSystemDirectory *parent; Vector subdirs; struct FileInfo { String file; StringName type; uint64_t modified_time; uint64_t import_modified_time; bool import_valid; String import_group_file; Vector deps; bool verified; //used for checking changes String script_class_name; String script_class_extends; String script_class_icon_path; }; struct FileInfoSort { bool operator()(const FileInfo *p_a, const FileInfo *p_b) const { return p_a->file < p_b->file; } }; void sort_files(); Vector files; static void _bind_methods(); friend class EditorFileSystem; public: String get_name(); String get_path() const; int get_subdir_count() const; EditorFileSystemDirectory *get_subdir(int p_idx); int get_file_count() const; String get_file(int p_idx) const; String get_file_path(int p_idx) const; StringName get_file_type(int p_idx) const; Vector get_file_deps(int p_idx) const; bool get_file_import_is_valid(int p_idx) const; uint64_t get_file_modified_time(int p_idx) const; String get_file_script_class_name(int p_idx) const; //used for scripts String get_file_script_class_extends(int p_idx) const; //used for scripts String get_file_script_class_icon_path(int p_idx) const; //used for scripts EditorFileSystemDirectory *get_parent(); int find_file_index(const String &p_file) const; int find_dir_index(const String &p_dir) const; void force_update(); EditorFileSystemDirectory(); ~EditorFileSystemDirectory(); }; class EditorFileSystem : public Node { GDCLASS(EditorFileSystem, Node); _THREAD_SAFE_CLASS_ struct ItemAction { enum Action { ACTION_NONE, ACTION_DIR_ADD, ACTION_DIR_REMOVE, ACTION_FILE_ADD, ACTION_FILE_REMOVE, ACTION_FILE_TEST_REIMPORT, ACTION_FILE_RELOAD }; Action action; EditorFileSystemDirectory *dir; String file; EditorFileSystemDirectory *new_dir; EditorFileSystemDirectory::FileInfo *new_file; ItemAction() { action = ACTION_NONE; dir = nullptr; new_dir = nullptr; new_file = nullptr; } }; bool use_threads; Thread thread; static void _thread_func(void *_userdata); EditorFileSystemDirectory *new_filesystem; bool abort_scan; bool scanning; bool importing; bool first_scan; bool scan_changes_pending; float scan_total; String filesystem_settings_version_for_import; bool revalidate_import_files; void _scan_filesystem(); Set late_added_files; //keep track of files that were added, these will be re-scanned Set late_update_files; void _save_late_updated_files(); EditorFileSystemDirectory *filesystem; static EditorFileSystem *singleton; /* Used for reading the filesystem cache file */ struct FileCache { String type; uint64_t modification_time; uint64_t import_modification_time; Vector deps; bool import_valid; String import_group_file; String script_class_name; String script_class_extends; String script_class_icon_path; }; HashMap file_cache; struct ScanProgress { float low; float hi; mutable EditorProgressBG *progress; void update(int p_current, int p_total) const; ScanProgress get_sub(int p_current, int p_total) const; }; void _save_filesystem_cache(); void _save_filesystem_cache(EditorFileSystemDirectory *p_dir, FileAccess *p_file); bool _find_file(const String &p_file, EditorFileSystemDirectory **r_d, int &r_file_pos) const; void _scan_fs_changes(EditorFileSystemDirectory *p_dir, const ScanProgress &p_progress); void _create_project_data_dir_if_necessary(); void _delete_internal_files(String p_file); Set valid_extensions; Set import_extensions; void _scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess *da, const ScanProgress &p_progress); Thread thread_sources; bool scanning_changes; bool scanning_changes_done; static void _thread_func_sources(void *_userdata); List sources_changed; List scan_actions; bool _update_scan_actions(); void _update_extensions(); void _reimport_file(const String &p_file); Error _reimport_group(const String &p_group_file, const Vector &p_files); bool _test_for_reimport(const String &p_path, bool p_only_imported_files); bool reimport_on_missing_imported_files; Vector _get_dependencies(const String &p_path); struct ImportFile { String path; int order; bool operator<(const ImportFile &p_if) const { return order < p_if.order; } }; void _scan_script_classes(EditorFileSystemDirectory *p_dir); SafeFlag update_script_classes_queued; void _queue_update_script_classes(); String _get_global_script_class(const String &p_type, const String &p_path, String *r_extends, String *r_icon_path) const; static Error _resource_import(const String &p_path); bool using_fat32_or_exfat; // Workaround for projects in FAT32 or exFAT filesystem (pendrives, most of the time) void _find_group_files(EditorFileSystemDirectory *efd, Map> &group_files, Set &groups_to_reimport); void _move_group_files(EditorFileSystemDirectory *efd, const String &p_group_file, const String &p_new_location); Set group_file_cache; protected: void _notification(int p_what); static void _bind_methods(); public: static EditorFileSystem *get_singleton() { return singleton; } EditorFileSystemDirectory *get_filesystem(); bool is_scanning() const; bool is_importing() const { return importing; } float get_scanning_progress() const; void scan(); void scan_changes(); void get_changed_sources(List *r_changed); void update_file(const String &p_file); Set get_valid_extensions() const; EditorFileSystemDirectory *get_filesystem_path(const String &p_path); String get_file_type(const String &p_file) const; EditorFileSystemDirectory *find_file(const String &p_file, int *r_index) const; void reimport_files(const Vector &p_files); void update_script_classes(); bool is_group_file(const String &p_path) const; void move_group_file(const String &p_path, const String &p_new_path); static bool _should_skip_directory(const String &p_path); EditorFileSystem(); ~EditorFileSystem(); }; #endif // EDITOR_FILE_SYSTEM_H