Class that has everything pertaining to a world.
Class that has everything pertaining to a world. A physics space, a visual scenario, a navigation map and a sound space. Spatial nodes register their resources into the current world.
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Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
The World's [Environment3D].
The World's fallback_environment will be used if the World's [Environment3D] fails or is missing.
The [RID] of this world's navigation map. Used by the [NavigationServer].
The World's visual scenario.
The World's physics space.