#ifndef WORLD_2D_H #define WORLD_2D_H /*************************************************************************/ /* world_2d.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/config/project_settings.h" #include "core/object/resource.h" #include "servers/physics_2d_server.h" class VisibilityNotifier2D; class Viewport; class World; struct SpatialIndexer2D; class World2D : public Resource { GDCLASS(World2D, Resource); RID canvas; RID space; RID navigation_map; RID vertex_lights_2d_map; SpatialIndexer2D *indexer; protected: static void _bind_methods(); friend class Viewport; friend class World; friend class VisibilityNotifier2D; void _register_world(World *p_world, const Rect2 &p_rect); void _update_world(World *p_world, const Rect2 &p_rect); void _remove_world(World *p_world); void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect); void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect); void _remove_notifier(VisibilityNotifier2D *p_notifier); void _update(); public: RID get_canvas(); RID get_space(); RID get_navigation_map() const; // TODO Maybe World should have a callback on creation? RID get_vertex_lights_2d_map(); Physics2DDirectSpaceState *get_direct_space_state(); void get_world_list(List *r_worlds); void get_viewport_list(List *r_worlds); World2D(); ~World2D(); }; #endif // WORLD_2D_H