<?xml version="1.0" encoding="UTF-8" ?>
<class name="ViewportTexture" inherits="Texture" version="3.8">
	<brief_description>
		Texture which displays the content of a [Viewport].
	</brief_description>
	<description>
		Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene.
		To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
	</description>
	<tutorials>
		<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
		<link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link>
		<link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
		<link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="flags" type="int" setter="set_flags" getter="get_flags" overrides="Texture" default="0" />
		<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="true" />
		<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath(&quot;&quot;)">
			The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
		</member>
	</members>
	<constants>
	</constants>
</class>