#ifndef NAVIGATION_PATH_QUERY_RESULT_3D_H
#define NAVIGATION_PATH_QUERY_RESULT_3D_H

/**************************************************************************/
/*  navigation_path_query_result_3d.h                                     */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/**************************************************************************/

#include "core/object/reference.h"
#include "core/variant/array.h"
#include "servers/navigation/navigation_utilities.h"

class NavigationPathQueryResult3D : public Reference {
	GDCLASS(NavigationPathQueryResult3D, Reference);

	Vector<Vector3> path;
	Vector<int> path_types;
	Array path_rids;
	Vector<ObjectID> path_owner_ids;

protected:
	static void _bind_methods();

public:
	enum PathSegmentType {
		PATH_SEGMENT_TYPE_REGION = 0,
		PATH_SEGMENT_TYPE_LINK = 1,
	};

	void set_path(const Vector<Vector3> &p_path);
	Vector<Vector3> get_path() const;

	void set_path_types(const Vector<int> &p_path_types);
	Vector<int> get_path_types() const;

	void set_path_rids(const Array &p_path_rids);
	Array get_path_rids() const;

	void set_path_owner_ids(const Vector<ObjectID> &p_path_owner_ids);
	Vector<ObjectID> get_path_owner_ids() const;

	void set_path_owner_ids_bind(const Array p_path_owner_ids);
	Array get_path_owner_ids_bind() const;

	void set_from_query_result(const NavigationUtilities::PathQueryResult &p_result);

	void reset();
};

VARIANT_ENUM_CAST(NavigationPathQueryResult3D::PathSegmentType);

#endif // NAVIGATION_PATH_QUERY_RESULT_3D_H