<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFTexture" inherits="Resource" version="4.3">
	<brief_description>
	</brief_description>
	<description>
		[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFTexture] within a script will cause an error in an exported project.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1">
			ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
		</member>
		<member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0">
		</member>
	</members>
	<constants>
	</constants>
</class>