<?xml version="1.0" encoding="UTF-8" ?> <class name="GLTFTexture" inherits="Resource" version="4.3"> <brief_description> </brief_description> <description> [b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFTexture] within a script will cause an error in an exported project. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1"> ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes). </member> <member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0"> </member> </members> <constants> </constants> </class>