#ifndef MM_BRICKS_H #define MM_BRICKS_H #include "../mm_node.h" #include "../mm_node_universal_property.h" class MMBricks : public MMNode { GDCLASS(MMBricks, MMNode); public: Ref get_out_bricks_pattern(); void set_out_bricks_pattern(const Ref &val); Ref get_out_random_color(); void set_out_random_color(const Ref &val); Ref get_out_position_x(); void set_out_position_x(const Ref &val); Ref get_out_position_y(); void set_out_position_y(const Ref &val); Ref get_out_brick_uv(); void set_out_brick_uv(const Ref &val); Ref get_out_corner_uv(); void set_out_corner_uv(const Ref &val); Ref get_out_direction(); void set_out_direction(const Ref &val); int get_type() const; void set_type(const int val); int get_repeat() const; void set_repeat(const int val); Vector2 get_col_row(); void set_col_row(const Vector2 &val); float get_offset() const; void set_offset(const float val); Ref get_mortar(); void set_mortar(const Ref &val); Ref get_bevel(); void set_bevel(const Ref &val); Ref get_roundness(); void set_roundness(const Ref &val); float get_corner() const; void set_corner(const float val); void _init_properties(); void _register_methods(MMGraphNode *mm_graph_node); void _render(const Ref &material); Color _get_value_for(const Vector2 &uv, const int pseed); MMBricks(); ~MMBricks(); protected: static void _bind_methods(); Ref out_bricks_pattern; Ref out_random_color; Ref out_position_x; Ref out_position_y; Ref out_brick_uv; Ref out_corner_uv; Ref out_direction; //export(int, "Running Bond,Running Bond (2),HerringBone,Basket Weave,Spanish Bond") int type; int repeat; Vector2 col_row; float offset; Ref mortar; Ref bevel; Ref roundness; float corner; }; #endif