#ifndef OS_OSX_H #define OS_OSX_H /*************************************************************************/ /* os_osx.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #define BitMap _QDBitMap // Suppress deprecated QuickDraw definition. #include "core/input/input.h" #include "crash_handler_osx.h" #include "drivers/coreaudio/audio_driver_coreaudio.h" #include "drivers/coremidi/midi_driver_coremidi.h" #include "drivers/unix/os_unix.h" #include "joypad_osx.h" #include "main/input_default.h" #include "power_osx.h" #include "servers/audio_server.h" #include "servers/rendering/rasterizer.h" #include "servers/rendering/rendering_server_wrap_mt.h" #include "servers/rendering_server.h" #include #include #include #include #undef BitMap #undef CursorShape class OS_OSX : public OS_Unix { public: struct KeyEvent { unsigned int osx_state; bool pressed; bool echo; bool raw; uint32_t scancode; uint32_t physical_scancode; uint32_t unicode; }; struct WarpEvent { NSTimeInterval timestamp; NSPoint delta; }; List warp_events; NSTimeInterval last_warp = 0; bool ignore_warp = false; bool last_pen_inverted = false; Vector key_event_buffer; int key_event_pos; bool force_quit; bool is_resizing = false; // rasterizer seems to no longer be given to visual server, its using GLES3 directly? //Rasterizer *rasterizer; RenderingServer *rendering_server; List args; MainLoop *main_loop; #ifdef COREAUDIO_ENABLED AudioDriverCoreAudio audio_driver; #endif #ifdef COREMIDI_ENABLED MIDIDriverCoreMidi midi_driver; #endif InputDefault *input; JoypadOSX *joypad_osx; /* objc */ CGEventSourceRef eventSource; void process_events(); void process_key_events(); void *framework; // pthread_key_t current; bool mouse_grab; Point2 mouse_pos; id delegate; id window_delegate; id window_object; id window_view; id autoreleasePool; id cursor; NSOpenGLPixelFormat *pixelFormat; NSOpenGLContext *context; NSOpenGLContext *context_offscreen; Vector mpath; bool layered_window; CursorShape cursor_shape; NSCursor *cursors[CURSOR_MAX]; RBMap> cursors_cache; MouseMode mouse_mode; String title; bool minimized; bool maximized; bool zoomed; bool resizable; bool window_focused; bool on_top; bool is_visible; Size2 window_size; Rect2 restore_rect; String open_with_filename; Point2 im_position; bool im_active; String im_text; Point2 im_selection; Size2 min_size; Size2 max_size; PowerOSX *power_manager; CrashHandler crash_handler; void _update_window(); int video_driver_index; virtual int get_current_video_driver() const; struct GlobalMenuItem { String label; Variant signal; Variant meta; GlobalMenuItem() { //NOP } GlobalMenuItem(const String &p_label, const Variant &p_signal, const Variant &p_meta) { label = p_label; signal = p_signal; meta = p_meta; } }; RBMap> global_menus; List global_menus_order; void _update_global_menu(); static void pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context); protected: virtual void initialize_core(); virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver); virtual void finalize(); virtual void set_main_loop(MainLoop *p_main_loop); virtual void delete_main_loop(); public: static OS_OSX *singleton; void global_menu_add_item(const String &p_menu, const String &p_label, const Variant &p_signal, const Variant &p_meta); void global_menu_add_separator(const String &p_menu); void global_menu_remove_item(const String &p_menu, int p_idx); void global_menu_clear(const String &p_menu); void wm_minimized(bool p_minimized); virtual String get_name() const; virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false); virtual void set_cursor_shape(CursorShape p_shape); virtual CursorShape get_cursor_shape() const; virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot); virtual void set_mouse_show(bool p_show); virtual void set_mouse_grab(bool p_grab); virtual bool is_mouse_grab_enabled() const; virtual void warp_mouse_position(const Point2 &p_to); virtual Point2 get_mouse_position() const; virtual int get_mouse_button_state() const; void update_real_mouse_position(); virtual void set_window_title(const String &p_title); virtual void set_window_mouse_passthrough(const PoolVector2Array &p_region); virtual Size2 get_window_size() const; virtual Size2 get_real_window_size() const; virtual void set_native_icon(const String &p_filename); virtual void set_icon(const Ref &p_icon); virtual MainLoop *get_main_loop() const; virtual String get_config_path() const; virtual String get_data_path() const; virtual String get_cache_path() const; virtual String get_bundle_resource_dir() const; virtual String get_bundle_icon_path() const; virtual String get_pandemonium_dir_name() const; virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const; virtual bool can_draw() const; virtual void set_clipboard(const String &p_text); virtual String get_clipboard() const; virtual void release_rendering_thread(); virtual void make_rendering_thread(); virtual void swap_buffers(); Error shell_open(String p_uri); void push_input(const Ref &p_event); String get_locale() const; virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0); virtual VideoMode get_video_mode(int p_screen = 0) const; virtual void get_fullscreen_mode_list(List *p_list, int p_screen = 0) const; virtual bool is_offscreen_gl_available() const; virtual void set_offscreen_gl_current(bool p_current); virtual String get_executable_path() const; virtual Error execute(const String &p_path, const List &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false); virtual LatinKeyboardVariant get_latin_keyboard_variant() const; virtual int keyboard_get_layout_count() const; virtual int keyboard_get_current_layout() const; virtual void keyboard_set_current_layout(int p_index); virtual String keyboard_get_layout_language(int p_index) const; virtual String keyboard_get_layout_name(int p_index) const; virtual uint32_t keyboard_get_scancode_from_physical(uint32_t p_scancode) const; virtual void move_window_to_foreground(); virtual int get_screen_count() const; virtual int get_current_screen() const; virtual void set_current_screen(int p_screen); virtual Point2 get_screen_position(int p_screen = -1) const; virtual Size2 get_screen_size(int p_screen = -1) const; virtual int get_screen_dpi(int p_screen = -1) const; virtual float get_screen_scale(int p_screen = -1) const; virtual float get_screen_max_scale() const; virtual float get_screen_refresh_rate(int p_screen = -1) const; virtual Point2 get_window_position() const; virtual void set_window_position(const Point2 &p_position); virtual Size2 get_max_window_size() const; virtual Size2 get_min_window_size() const; virtual void set_min_window_size(const Size2 p_size); virtual void set_max_window_size(const Size2 p_size); virtual void set_window_size(const Size2 p_size); virtual void set_window_fullscreen(bool p_enabled); virtual bool is_window_fullscreen() const; virtual void set_window_resizable(bool p_enabled); virtual bool is_window_resizable() const; virtual void set_window_minimized(bool p_enabled); virtual bool is_window_minimized() const; virtual void set_window_maximized(bool p_enabled); virtual bool is_window_maximized() const; virtual void set_window_always_on_top(bool p_enabled); virtual bool is_window_always_on_top() const; virtual bool is_window_focused() const; virtual void request_attention(); virtual String get_joy_guid(int p_device) const; virtual void set_borderless_window(bool p_borderless); virtual bool get_borderless_window(); virtual bool get_window_per_pixel_transparency_enabled() const; virtual void set_window_per_pixel_transparency_enabled(bool p_enabled); virtual void set_ime_active(const bool p_active); virtual void set_ime_position(const Point2 &p_pos); virtual Point2 get_ime_selection() const; virtual String get_ime_text() const; virtual String get_unique_id() const; virtual String get_processor_name() const; virtual OS::PowerState get_power_state(); virtual int get_power_seconds_left(); virtual int get_power_percent_left(); virtual bool _check_internal_feature_support(const String &p_feature); virtual void _set_use_vsync(bool p_enable); //virtual bool is_vsync_enabled() const; void main_run(); void set_mouse_mode(MouseMode p_mode); MouseMode get_mouse_mode() const; void disable_crash_handler(); bool is_disable_crash_handler() const; virtual Error move_to_trash(const String &p_path); void force_process_input(); OS_OSX(); private: Point2 get_native_screen_position(int p_screen) const; Point2 get_native_window_position() const; void set_native_window_position(const Point2 &p_position); Point2 get_screens_origin() const; }; #endif