/*************************************************************************/ /* input.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "input.h" #include "core/config/project_settings.h" #include "core/input/input_map.h" #include "core/os/os.h" #ifdef TOOLS_ENABLED #include "editor/editor_settings.h" #endif Input *Input::singleton = nullptr; Input *Input::get_singleton() { return singleton; } void Input::set_mouse_mode(MouseMode p_mode) { ERR_FAIL_INDEX((int)p_mode, 4); OS::get_singleton()->set_mouse_mode((OS::MouseMode)p_mode); } Input::MouseMode Input::get_mouse_mode() const { return (MouseMode)OS::get_singleton()->get_mouse_mode(); } void Input::_bind_methods() { ClassDB::bind_method(D_METHOD("is_key_pressed", "scancode"), &Input::is_key_pressed); ClassDB::bind_method(D_METHOD("is_physical_key_pressed", "scancode"), &Input::is_physical_key_pressed); ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed); ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed); ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "exact"), &Input::is_action_pressed, DEFVAL(false)); ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action", "exact"), &Input::is_action_just_pressed, DEFVAL(false)); ClassDB::bind_method(D_METHOD("is_action_just_released", "action", "exact"), &Input::is_action_just_released, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_action_strength", "action", "exact"), &Input::get_action_strength, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action", "exact"), &Input::get_action_raw_strength, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_axis", "negative_action", "positive_action"), &Input::get_axis); ClassDB::bind_method(D_METHOD("get_vector", "negative_x", "positive_x", "negative_y", "positive_y", "deadzone"), &Input::get_vector, DEFVAL(-1.0f)); ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false)); ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping); ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed); ClassDB::bind_method(D_METHOD("is_joy_known", "device"), &Input::is_joy_known); ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &Input::get_joy_axis); ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &Input::get_joy_name); ClassDB::bind_method(D_METHOD("get_joy_guid", "device"), &Input::get_joy_guid); ClassDB::bind_method(D_METHOD("should_ignore_device", "vendor_id", "product_id"), &Input::should_ignore_device); ClassDB::bind_method(D_METHOD("get_connected_joypads"), &Input::get_connected_joypads); ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength); ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration); ClassDB::bind_method(D_METHOD("get_joy_button_string", "button_index"), &Input::get_joy_button_string); ClassDB::bind_method(D_METHOD("get_joy_button_index_from_string", "button"), &Input::get_joy_button_index_from_string); ClassDB::bind_method(D_METHOD("get_joy_axis_string", "axis_index"), &Input::get_joy_axis_string); ClassDB::bind_method(D_METHOD("get_joy_axis_index_from_string", "axis"), &Input::get_joy_axis_index_from_string); ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &Input::start_joy_vibration, DEFVAL(0)); ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &Input::stop_joy_vibration); ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::vibrate_handheld, DEFVAL(500)); ClassDB::bind_method(D_METHOD("get_gravity"), &Input::get_gravity); ClassDB::bind_method(D_METHOD("get_accelerometer"), &Input::get_accelerometer); ClassDB::bind_method(D_METHOD("get_magnetometer"), &Input::get_magnetometer); ClassDB::bind_method(D_METHOD("get_gyroscope"), &Input::get_gyroscope); ClassDB::bind_method(D_METHOD("set_gravity", "value"), &Input::set_gravity); ClassDB::bind_method(D_METHOD("set_accelerometer", "value"), &Input::set_accelerometer); ClassDB::bind_method(D_METHOD("set_magnetometer", "value"), &Input::set_magnetometer); ClassDB::bind_method(D_METHOD("set_gyroscope", "value"), &Input::set_gyroscope); //ClassDB::bind_method(D_METHOD("get_mouse_position"),&Input::get_mouse_position); - this is not the function you want ClassDB::bind_method(D_METHOD("get_last_mouse_speed"), &Input::get_last_mouse_speed); ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask); ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode); ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode); ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position); ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press, DEFVAL(1.f)); ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release); ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW)); ClassDB::bind_method(D_METHOD("get_current_cursor_shape"), &Input::get_current_cursor_shape); ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2())); ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &Input::parse_input_event); ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &Input::set_use_accumulated_input); ClassDB::bind_method(D_METHOD("is_using_accumulated_input"), &Input::is_using_accumulated_input); ClassDB::bind_method(D_METHOD("flush_buffered_events"), &Input::flush_buffered_events); ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_mode"), "set_mouse_mode", "get_mouse_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_accumulated_input"), "set_use_accumulated_input", "is_using_accumulated_input"); BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE); BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN); BIND_ENUM_CONSTANT(MOUSE_MODE_CAPTURED); BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED); BIND_ENUM_CONSTANT(CURSOR_ARROW); BIND_ENUM_CONSTANT(CURSOR_IBEAM); BIND_ENUM_CONSTANT(CURSOR_POINTING_HAND); BIND_ENUM_CONSTANT(CURSOR_CROSS); BIND_ENUM_CONSTANT(CURSOR_WAIT); BIND_ENUM_CONSTANT(CURSOR_BUSY); BIND_ENUM_CONSTANT(CURSOR_DRAG); BIND_ENUM_CONSTANT(CURSOR_CAN_DROP); BIND_ENUM_CONSTANT(CURSOR_FORBIDDEN); BIND_ENUM_CONSTANT(CURSOR_VSIZE); BIND_ENUM_CONSTANT(CURSOR_HSIZE); BIND_ENUM_CONSTANT(CURSOR_BDIAGSIZE); BIND_ENUM_CONSTANT(CURSOR_FDIAGSIZE); BIND_ENUM_CONSTANT(CURSOR_MOVE); BIND_ENUM_CONSTANT(CURSOR_VSPLIT); BIND_ENUM_CONSTANT(CURSOR_HSPLIT); BIND_ENUM_CONSTANT(CURSOR_HELP); ADD_SIGNAL(MethodInfo("joy_connection_changed", PropertyInfo(Variant::INT, "device"), PropertyInfo(Variant::BOOL, "connected"))); } void Input::get_argument_options(const StringName &p_function, int p_idx, List *r_options, const String "e_style) const { #ifdef TOOLS_ENABLED String pf = p_function; if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released" || pf == "get_action_strength" || pf == "get_action_raw_strength" || pf == "get_axis" || pf == "get_vector")) { List pinfo; ProjectSettings::get_singleton()->get_property_list(&pinfo); for (List::Element *E = pinfo.front(); E; E = E->next()) { const PropertyInfo &pi = E->get(); if (!pi.name.begins_with("input/")) { continue; } String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length()); r_options->push_back(quote_style + name + quote_style); } } #endif } Input::Input() { singleton = this; } //////////////////////////////////////////////////////////