#ifndef VISUAL_SERVER_CALLBACKS_H #define VISUAL_SERVER_CALLBACKS_H /*************************************************************************/ /* visual_server_callbacks.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/local_vector.h" #include "core/object_id.h" #include "core/os/mutex.h" class VisualServerCallbacks { public: enum CallbackType { CALLBACK_NOTIFICATION_ENTER_GAMEPLAY, CALLBACK_NOTIFICATION_EXIT_GAMEPLAY, CALLBACK_SIGNAL_ENTER_GAMEPLAY, CALLBACK_SIGNAL_EXIT_GAMEPLAY, }; struct Message { CallbackType type; ObjectID object_id; }; void lock(); void unlock(); void flush(); void push_message(const Message &p_message) { messages.push_back(p_message); } int32_t get_num_messages() const { return messages.size(); } const Message &get_message(int p_index) const { return messages[p_index]; } void clear() { messages.clear(); } private: LocalVector messages; Mutex mutex; }; #endif // VISUAL_SERVER_CALLBACKS_H