<?xml version="1.0" encoding="UTF-8" ?> <class name="GLTFTextureSampler" inherits="Resource" version="4.3"> <brief_description> Represents a GLTF texture sampler </brief_description> <description> Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture's base image, when rendering the texture on an object. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="mag_filter" type="int" setter="set_mag_filter" getter="get_mag_filter" default="9729"> Texture's magnification filter, used when the texture appears larger on screen than the source image. </member> <member name="min_filter" type="int" setter="set_min_filter" getter="get_min_filter" default="9987"> Texture's minification filter, used when the texture appears smaller on screen than the source image. </member> <member name="wrap_s" type="int" setter="set_wrap_s" getter="get_wrap_s" default="10497"> Wrapping mode to use for S-axis (horizontal) texture coordinates. </member> <member name="wrap_t" type="int" setter="set_wrap_t" getter="get_wrap_t" default="10497"> Wrapping mode to use for T-axis (vertical) texture coordinates. </member> </members> <constants> </constants> </class>