<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFDocument" inherits="Resource" version="4.3">
	<brief_description>
	</brief_description>
	<description>
		[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFDocument] within a script will cause an error in an exported project.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="register_gltf_document_extension">
			<return type="void" />
			<argument index="0" name="extension" type="GLTFDocumentExtension" />
			<argument index="1" name="first_priority" type="bool" default="false" />
			<description>
				Registers the given [GLTFDocumentExtension] instance with GLTFDocument. If [code]first_priority[/code] is true, this extension will be run first. Otherwise, it will be run last.
				[b]Note:[/b] Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the [code]set_additional_data[/code] and [code]get_additional_data[/code] methods in [GLTFState] or [GLTFNode].
			</description>
		</method>
		<method name="unregister_all_gltf_document_extensions">
			<return type="void" />
			<description>
				Unregisters all [GLTFDocumentExtension] instances.
			</description>
		</method>
		<method name="unregister_gltf_document_extension">
			<return type="void" />
			<argument index="0" name="extension" type="GLTFDocumentExtension" />
			<description>
				Unregisters the given [GLTFDocumentExtension] instance.
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>