/**************************************************************************/ /* navigation_mesh_generator.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "navigation_mesh_generator.h" #include "core/config/project_settings.h" #include "scene/2d/navigation_geometry_parser_2d.h" #ifndef _3D_DISABLED #include "scene/3d/navigation_geometry_parser_3d.h" #endif // _3D_DISABLED #include "scene/main/node.h" #include "scene/resources/navigation_mesh.h" #include "scene/resources/navigation_mesh_source_geometry_data_2d.h" #ifndef _3D_DISABLED #include "scene/resources/navigation_mesh_source_geometry_data_3d.h" #endif // _3D_DISABLED NavigationMeshGenerator *NavigationMeshGenerator::singleton = nullptr; void NavigationMeshGenerator::_bind_methods() { ClassDB::bind_method(D_METHOD("register_geometry_parser_2d", "geometry_parser"), &NavigationMeshGenerator::register_geometry_parser_2d); ClassDB::bind_method(D_METHOD("unregister_geometry_parser_2d", "geometry_parser"), &NavigationMeshGenerator::unregister_geometry_parser_2d); ClassDB::bind_method(D_METHOD("parse_2d_source_geometry_data", "navigation_polygon", "root_node", "callback"), &NavigationMeshGenerator::parse_2d_source_geometry_data, DEFVAL(Ref())); ClassDB::bind_method(D_METHOD("bake_2d_from_source_geometry_data", "navigation_polygon", "source_geometry_data", "callback"), &NavigationMeshGenerator::bake_2d_from_source_geometry_data, DEFVAL(Ref())); ClassDB::bind_method(D_METHOD("parse_and_bake_2d", "navigation_polygon", "root_node", "callback"), &NavigationMeshGenerator::parse_and_bake_2d, DEFVAL(Ref())); ClassDB::bind_method(D_METHOD("is_navigation_polygon_baking", "navigation_polygon"), &NavigationMeshGenerator::is_navigation_polygon_baking); #ifndef _3D_DISABLED ClassDB::bind_method(D_METHOD("register_geometry_parser_3d", "geometry_parser"), &NavigationMeshGenerator::register_geometry_parser_3d); ClassDB::bind_method(D_METHOD("unregister_geometry_parser_3d", "geometry_parser"), &NavigationMeshGenerator::unregister_geometry_parser_3d); ClassDB::bind_method(D_METHOD("parse_3d_source_geometry_data", "navigation_mesh", "root_node", "callback"), &NavigationMeshGenerator::parse_3d_source_geometry_data, DEFVAL(Ref())); ClassDB::bind_method(D_METHOD("bake_3d_from_source_geometry_data", "navigation_mesh", "source_geometry_data", "callback"), &NavigationMeshGenerator::bake_3d_from_source_geometry_data, DEFVAL(Ref())); ClassDB::bind_method(D_METHOD("parse_and_bake_3d", "navigation_mesh", "root_node", "callback"), &NavigationMeshGenerator::parse_and_bake_3d, DEFVAL(Ref())); ClassDB::bind_method(D_METHOD("is_navigation_mesh_baking", "navigation_mesh"), &NavigationMeshGenerator::is_navigation_mesh_baking); #endif // _3D_DISABLED } NavigationMeshGenerator *NavigationMeshGenerator::get_singleton() { return singleton; } void NavigationMeshGenerator::init() { } void NavigationMeshGenerator::finish() { } NavigationMeshGenerator::NavigationMeshGenerator() { ERR_FAIL_COND(singleton != nullptr); singleton = this; } NavigationMeshGenerator::~NavigationMeshGenerator() { singleton = nullptr; } /// NavigationMeshGeneratorManager //////////////////////////////////////////////////// NavigationMeshGeneratorManager *NavigationMeshGeneratorManager::singleton = nullptr; const String NavigationMeshGeneratorManager::setting_property_name("navigation/baking/generator/navigation_mesh_generator"); void NavigationMeshGeneratorManager::on_servers_changed() { String nav_server_names("DEFAULT"); for (int i = 0; i < navigation_mesh_generators.size(); ++i) { const ClassInfo &server = navigation_mesh_generators[i]; nav_server_names += "," + server.name; } ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, nav_server_names)); } void NavigationMeshGeneratorManager::_bind_methods() { //ClassDB::bind_method(D_METHOD("register_server", "name", "create_callback"), &NavigationMeshGeneratorManager::register_server); //ClassDB::bind_method(D_METHOD("set_default_server", "name", "priority"), &NavigationMeshGeneratorManager::set_default_server); } NavigationMeshGeneratorManager *NavigationMeshGeneratorManager::get_singleton() { return singleton; } void NavigationMeshGeneratorManager::register_server(const String &p_name, CreateNavigationMeshGeneratorCallback p_create_callback) { ERR_FAIL_COND(!p_create_callback); ERR_FAIL_COND_MSG(find_server_id(p_name) != -1, "NavigationMeshGenerator with the same name was already registered."); navigation_mesh_generators.push_back(ClassInfo{ p_name, p_create_callback }); on_servers_changed(); } void NavigationMeshGeneratorManager::set_default_server(const String &p_name, int p_priority) { const int id = find_server_id(p_name); ERR_FAIL_COND_MSG(id == -1, "NavigationMeshGenerator not found"); // Not found // Only change the server if it is registered with a higher priority if (default_server_priority < p_priority) { default_server_id = id; default_server_priority = p_priority; } } int NavigationMeshGeneratorManager::find_server_id(const String &p_name) const { for (int i = 0; i < navigation_mesh_generators.size(); ++i) { if (p_name == navigation_mesh_generators[i].name) { return i; } } return -1; } NavigationMeshGenerator *NavigationMeshGeneratorManager::new_default_server() const { ERR_FAIL_COND_V(default_server_id == -1, nullptr); NavigationMeshGenerator *gen = navigation_mesh_generators[default_server_id].create_callback(); ERR_FAIL_COND_V(!gen, nullptr); return gen; } NavigationMeshGenerator *NavigationMeshGeneratorManager::new_server(const String &p_name) const { const int id = find_server_id(p_name); if (id == -1) { return nullptr; } NavigationMeshGenerator *gen = navigation_mesh_generators[id].create_callback(); ERR_FAIL_COND_V(!gen, nullptr); return gen; } NavigationMeshGeneratorManager::NavigationMeshGeneratorManager() { singleton = this; GLOBAL_DEF("navigation/baking/thread_model/use_thread_pool", true); } NavigationMeshGeneratorManager::~NavigationMeshGeneratorManager() { singleton = nullptr; }