#ifndef PAINT_NAVBAR_H #define PAINT_NAVBAR_H /* Copyright (c) 2019 Flairieve Copyright (c) 2020-2022 cobrapitz Copyright (c) 2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "scene/gui/control.h" class PaintNavbar : public Control { GDCLASS(PaintNavbar, Control); public: void _ready(); void button_pressed(String button_name, Node *button_item, int id); void handle_file_menu(String pressed_item, int id); void handle_edit_menu(String pressed_item, int id); void handle_canvas_menu(String pressed_item, int id); void handle_layer_menu(String pressed_item, int id); void handle_grid_menu(String pressed_item, int id); void handle_magic_menu(String pressed_item, int id); void handle_editor_menu(String pressed_item, int id); bool is_any_menu_open(); PaintNavbar(); ~PaintNavbar(); protected: static void _bind_methods(); /* var editor var paint_canvas */ }; #endif