#ifndef FAST_QUADRATIC_MESH_SIMPLIFIER_H
#define FAST_QUADRATIC_MESH_SIMPLIFIER_H

/*************************************************************************/
/*  fast_quadratic_mesh_simplifier.h                                     */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/object/reference.h"
#include "core/variant/array.h"

#include "simplify.h"

class FastQuadraticMeshSimplifier : public Reference {
	GDCLASS(FastQuadraticMeshSimplifier, Reference);

public:
	int get_max_iteration_count() const;
	void set_max_iteration_count(const int value);

	int get_max_lossless_iteration_count() const;
	void set_max_lossless_iteration_count(const int value);

	bool get_enable_smart_link() const;
	void set_enable_smart_link(const bool value);

	bool get_preserve_border_edges() const;
	void set_preserve_border_edges(const bool value);

	bool get_preserve_uv_seam_edges() const;
	void set_preserve_uv_seam_edges(const bool value);

	bool get_preserve_uv_foldover_edges() const;
	void set_preserve_uv_foldover_edges(const bool value);

	int get_format() const;
	void set_format(const int value);

	void initialize(const Array &arrays);
	Array get_arrays();
	void simplify_mesh(int target_count, double aggressiveness = 7, bool verbose = false);
	void simplify_mesh_lossless(bool verbose = false);

	FastQuadraticMeshSimplifier();
	~FastQuadraticMeshSimplifier();

protected:
	static void _bind_methods();

private:
	Simplify::FQMS simplify;
};

#endif