import os Import('env') module_env = env.Clone() if os.path.isdir('../texture_packer'): module_env.Append(CPPDEFINES=['TEXTURE_PACKER_PRESENT']) if os.path.isdir('../props'): module_env.Append(CPPDEFINES=['PROPS_PRESENT']) if os.path.isdir('../props_2d'): module_env.Append(CPPDEFINES=['PROPS_2D_PRESENT']) if os.path.isdir('../mesh_utils'): module_env.Append(CPPDEFINES=['MESH_UTILS_PRESENT']) module_env.add_source_files(env.modules_sources,"register_types.cpp") module_env.add_source_files(env.modules_sources,"mesh_data_resource.cpp") module_env.add_source_files(env.modules_sources,"mesh_data_resource_collection.cpp") module_env.add_source_files(env.modules_sources,"plugin/mdr_import_plugin_base.cpp") if 'TOOLS_ENABLED' in env["CPPDEFINES"]: module_env.add_source_files(env.modules_sources,"plugin_gltf/editor_import_gltf_mdr.cpp") module_env.add_source_files(env.modules_sources,"plugin_gltf/editor_plugin_gltf_mdr.cpp") module_env.add_source_files(env.modules_sources,"editor/utilities/mdr_ed_mesh_decompose.cpp") module_env.add_source_files(env.modules_sources,"editor/utilities/mdr_ed_mesh_outline.cpp") module_env.add_source_files(env.modules_sources,"editor/utilities/mdr_ed_mesh_utils.cpp") module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_ed_uv_previewer.cpp") module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_editor.cpp") module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_view_node.cpp") module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_editor_popup.cpp") module_env.add_source_files(env.modules_sources,"editor/uv_editor/mdr_uv_rect_view.cpp") module_env.add_source_files(env.modules_sources,"editor/mdi_ed_plugin.cpp") module_env.add_source_files(env.modules_sources,"editor/mdi_ed.cpp") module_env.add_source_files(env.modules_sources,"editor/mdi_gizmo_plugin.cpp") module_env.add_source_files(env.modules_sources,"editor/mdi_gizmo.cpp") module_env.add_source_files(env.modules_sources,"nodes/mesh_data_instance.cpp") module_env.add_source_files(env.modules_sources,"nodes/mesh_data_instance_2d.cpp") if os.path.isdir('../props'): module_env.add_source_files(env.modules_sources,"props/prop_data_mesh_data.cpp") if os.path.isdir('../props_2d'): module_env.add_source_files(env.modules_sources,"props_2d/prop_2d_data_mesh_data.cpp")