/*************************************************************************/ /* terrain_material_cache_pcm.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "terrain_material_cache_pcm.h" #include "../../texture_packer/texture_packer.h" #include "scene/resources/material/shader_material.h" #include "scene/resources/material/spatial_material.h" #include "scene/resources/texture.h" #include "terrain_surface.h" #include "terrain_surface_merger.h" int TerrainMaterialCachePCM::get_texture_flags() const { return _packer->get_texture_flags(); } void TerrainMaterialCachePCM::set_texture_flags(const int flags) { _packer->set_texture_flags(flags); } int TerrainMaterialCachePCM::get_max_atlas_size() const { return _packer->get_max_atlas_size(); } void TerrainMaterialCachePCM::set_max_atlas_size(const int size) { _packer->set_max_atlas_size(size); } bool TerrainMaterialCachePCM::get_keep_original_atlases() const { return _packer->get_keep_original_atlases(); } void TerrainMaterialCachePCM::set_keep_original_atlases(const bool value) { _packer->set_keep_original_atlases(value); } Color TerrainMaterialCachePCM::get_background_color() const { return _packer->get_background_color(); } void TerrainMaterialCachePCM::set_background_color(const Color &color) { _packer->set_background_color(color); } int TerrainMaterialCachePCM::get_margin() const { return _packer->get_margin(); } void TerrainMaterialCachePCM::set_margin(const int margin) { _packer->set_margin(margin); } Ref TerrainMaterialCachePCM::additional_texture_get_atlas_tex(const Ref &texture) { if (!_packer->contains_texture(texture)) { return Ref(); } return _packer->get_texture(texture); } Rect2 TerrainMaterialCachePCM::additional_texture_get_uv_rect(const Ref &texture) { if (!texture.is_valid()) { return Rect2(0, 0, 1, 1); } Ref at = _packer->get_texture(texture); if (!at.is_valid()) { return Rect2(0, 0, 1, 1); } Rect2 region = at->get_region(); Ref tex = at->get_atlas(); if (!tex.is_valid()) { return Rect2(0, 0, 1, 1); } Ref image = tex->get_data(); if (!image.is_valid()) { return Rect2(0, 0, 1, 1); } float w = tex->get_width(); float h = tex->get_height(); region.position = Size2(region.position.x / w, region.position.y / h); region.size = Size2(region.size.x / w, region.size.y / h); return region; } void TerrainMaterialCachePCM::refresh_rects() { bool texture_added = false; for (int i = 0; i < _surfaces.size(); i++) { Ref surface = Ref(_surfaces[i]); if (surface.is_valid()) { for (int j = 0; j < TerrainSurface::TERRAIN_SIDES_COUNT; ++j) { Ref tex = surface->get_texture(static_cast(j)); if (!tex.is_valid()) continue; if (!_packer->contains_texture(tex)) { texture_added = true; surface->set_region(static_cast(j), _packer->add_texture(tex)); } else { surface->set_region(static_cast(j), _packer->get_texture(tex)); } } } } for (int i = 0; i < _additional_textures.size(); i++) { Ref tex = _additional_textures.get(i); ERR_CONTINUE(!tex.is_valid()); if (!_packer->contains_texture(tex)) { _packer->add_texture(tex); texture_added = true; } } if (texture_added) { _packer->merge(); ERR_FAIL_COND(_packer->get_texture_count() == 0); Ref tex = _packer->get_generated_texture(0); setup_material_albedo(tex); } for (int i = 0; i < _surfaces.size(); i++) { Ref surface = _surfaces[i]; if (surface.is_valid()) { surface->refresh_rects(); } } _initialized = true; } void TerrainMaterialCachePCM::_setup_material_albedo(Ref texture) { int count = material_get_num(); for (int i = 0; i < count; ++i) { Ref m = material_get(i); Ref spmat = m; if (spmat.is_valid()) { spmat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture); return; } Ref shmat = m; if (shmat.is_valid()) { shmat->set_shader_param("texture_albedo", texture); } } } TerrainMaterialCachePCM::TerrainMaterialCachePCM() { _packer.instance(); _packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER); _packer->set_max_atlas_size(1024); _packer->set_keep_original_atlases(false); _packer->set_margin(0); } TerrainMaterialCachePCM::~TerrainMaterialCachePCM() { for (int i = 0; i < _surfaces.size(); ++i) { Ref surface = _surfaces[i]; if (surface.is_valid()) { surface->set_library(Ref()); } } _surfaces.clear(); _packer->clear(); _packer.unref(); } void TerrainMaterialCachePCM::_bind_methods() { ClassDB::bind_method(D_METHOD("get_texture_flags"), &TerrainMaterialCachePCM::get_texture_flags); ClassDB::bind_method(D_METHOD("set_texture_flags", "flags"), &TerrainMaterialCachePCM::set_texture_flags); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_texture_flags", "get_texture_flags"); ClassDB::bind_method(D_METHOD("get_max_atlas_size"), &TerrainMaterialCachePCM::get_max_atlas_size); ClassDB::bind_method(D_METHOD("set_max_atlas_size", "size"), &TerrainMaterialCachePCM::set_max_atlas_size); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_atlas_size"), "set_max_atlas_size", "get_max_atlas_size"); ClassDB::bind_method(D_METHOD("get_keep_original_atlases"), &TerrainMaterialCachePCM::get_keep_original_atlases); ClassDB::bind_method(D_METHOD("set_keep_original_atlases", "value"), &TerrainMaterialCachePCM::set_keep_original_atlases); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_original_atlases"), "set_keep_original_atlases", "get_keep_original_atlases"); ClassDB::bind_method(D_METHOD("get_background_color"), &TerrainMaterialCachePCM::get_background_color); ClassDB::bind_method(D_METHOD("set_background_color", "color"), &TerrainMaterialCachePCM::set_background_color); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_background_color", "get_background_color"); ClassDB::bind_method(D_METHOD("get_margin"), &TerrainMaterialCachePCM::get_margin); ClassDB::bind_method(D_METHOD("set_margin", "size"), &TerrainMaterialCachePCM::set_margin); ADD_PROPERTY(PropertyInfo(Variant::INT, "margin"), "set_margin", "get_margin"); ClassDB::bind_method(D_METHOD("_setup_material_albedo", "texture"), &TerrainMaterialCachePCM::_setup_material_albedo); }