#ifndef TERRAIN_LIBRARY_MERGER_H #define TERRAIN_LIBRARY_MERGER_H /*************************************************************************/ /* terrain_library_merger.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/rb_map.h" #include "core/object/resource.h" #include "terrain_library.h" #include "scene/resources/material/material.h" #include "../data/terrain_light.h" #include "terrain_surface_merger.h" #include "modules/modules_enabled.gen.h" class TerrainSurfaceSimple; class TerrainMesher; class PackedScene; class TerrainLibraryMerger : public TerrainLibrary { GDCLASS(TerrainLibraryMerger, TerrainLibrary) public: int get_texture_flags() const; void set_texture_flags(const int flags); int get_max_atlas_size() const; void set_max_atlas_size(const int size); bool get_keep_original_atlases() const; void set_keep_original_atlases(const bool value); Color get_background_color() const; void set_background_color(const Color &color); int get_margin() const; void set_margin(const int margin); Ref terra_surface_get(const int index); void terra_surface_add(Ref value); void terra_surface_set(const int index, Ref value); void terra_surface_remove(const int index); int terra_surface_get_num() const; void terra_surfaces_clear(); Vector get_terra_surfaces(); void set_terra_surfaces(const Vector &surfaces); #ifdef MODULE_PROPS_ENABLED Ref get_prop(const int index); void add_prop(Ref value); bool has_prop(const Ref &value) const; void set_prop(const int index, const Ref &value); void remove_prop(const int index); int get_num_props() const; void clear_props(); Vector get_props(); void set_props(const Vector &props); Rect2 get_prop_uv_rect(const Ref &texture); Ref get_prop_packer(); #endif void refresh_rects(); void _setup_material_albedo(const int material_index, const Ref &texture); TerrainLibraryMerger(); ~TerrainLibraryMerger(); protected: #ifdef MODULE_PROPS_ENABLED bool process_prop_textures(Ref prop); #endif static void _bind_methods(); Vector> _terra_surfaces; #ifdef MODULE_PROPS_ENABLED Vector> _props; #endif Ref _packer; Ref _prop_packer; }; #endif