#ifndef CONCAVE_POLYGON_SHAPE_H #define CONCAVE_POLYGON_SHAPE_H /*************************************************************************/ /* concave_polygon_shape.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/resources/shape.h" class ConcavePolygonShape : public Shape { GDCLASS(ConcavePolygonShape, Shape); struct DrawEdge { Vector3 a; Vector3 b; bool operator<(const DrawEdge &p_edge) const { if (a == p_edge.a) { return b < p_edge.b; } else { return a < p_edge.a; } } DrawEdge(const Vector3 &p_a = Vector3(), const Vector3 &p_b = Vector3()) { a = p_a; b = p_b; if (a < b) { SWAP(a, b); } } }; protected: static void _bind_methods(); virtual void _update_shape(); public: void set_faces(const PoolVector &p_faces); PoolVector get_faces() const; Vector get_debug_mesh_lines(); virtual real_t get_enclosing_radius() const; ConcavePolygonShape(); }; #endif // CONCAVE_POLYGON_SHAPE_H