#ifndef GDSCRIPT_HIGHLIGHTER_H #define GDSCRIPT_HIGHLIGHTER_H /*************************************************************************/ /* gdscript_highlighter.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/gui/text_edit.h" class GDScriptSyntaxHighlighter : public SyntaxHighlighter { private: enum Type { NONE, REGION, NODE_PATH, SYMBOL, NUMBER, FUNCTION, KEYWORD, MEMBER, IDENTIFIER, TYPE, }; // colours Color font_color; Color symbol_color; Color function_color; Color function_definition_color; Color built_in_type_color; Color number_color; Color member_color; Color node_path_color; Color type_color; public: static SyntaxHighlighter *create(); virtual void _update_cache(); virtual RBMap _get_line_syntax_highlighting(int p_line); virtual String get_name() const; virtual List get_supported_languages(); }; #endif // GDSCRIPT_HIGHLIGHTER_H