#ifndef BT_RAYCASTVEHICLE_H #define BT_RAYCASTVEHICLE_H /* * Copyright (c) 2005 Erwin Coumans https://bulletphysics.org * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies. * Erwin Coumans makes no representations about the suitability * of this software for any purpose. * It is provided "as is" without express or implied warranty. */ #include "BulletDynamics/Dynamics/btRigidBody.h" #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" #include "btVehicleRaycaster.h" class btDynamicsWorld; #include "LinearMath/btAlignedObjectArray.h" #include "btWheelInfo.h" #include "BulletDynamics/Dynamics/btActionInterface.h" //class btVehicleTuning; ///rayCast vehicle, very special constraint that turn a rigidbody into a vehicle. class btRaycastVehicle : public btActionInterface { btAlignedObjectArray m_forwardWS; btAlignedObjectArray m_axle; btAlignedObjectArray m_forwardImpulse; btAlignedObjectArray m_sideImpulse; ///backwards compatibility int m_userConstraintType; int m_userConstraintId; public: class btVehicleTuning { public: btVehicleTuning() : m_suspensionStiffness(btScalar(5.88)), m_suspensionCompression(btScalar(0.83)), m_suspensionDamping(btScalar(0.88)), m_maxSuspensionTravelCm(btScalar(500.)), m_frictionSlip(btScalar(10.5)), m_maxSuspensionForce(btScalar(6000.)) { } btScalar m_suspensionStiffness; btScalar m_suspensionCompression; btScalar m_suspensionDamping; btScalar m_maxSuspensionTravelCm; btScalar m_frictionSlip; btScalar m_maxSuspensionForce; }; private: btVehicleRaycaster* m_vehicleRaycaster; btScalar m_pitchControl; btScalar m_steeringValue; btScalar m_currentVehicleSpeedKmHour; btRigidBody* m_chassisBody; int m_indexRightAxis; int m_indexUpAxis; int m_indexForwardAxis; void defaultInit(const btVehicleTuning& tuning); public: //constructor to create a car from an existing rigidbody btRaycastVehicle(const btVehicleTuning& tuning, btRigidBody* chassis, btVehicleRaycaster* raycaster); virtual ~btRaycastVehicle(); ///btActionInterface interface virtual void updateAction(btCollisionWorld* collisionWorld, btScalar step) { (void)collisionWorld; updateVehicle(step); } ///btActionInterface interface void debugDraw(btIDebugDraw* debugDrawer); const btTransform& getChassisWorldTransform() const; btScalar rayCast(btWheelInfo& wheel); virtual void updateVehicle(btScalar step); void resetSuspension(); btScalar getSteeringValue(int wheel) const; void setSteeringValue(btScalar steering, int wheel); void applyEngineForce(btScalar force, int wheel); const btTransform& getWheelTransformWS(int wheelIndex) const; void updateWheelTransform(int wheelIndex, bool interpolatedTransform = true); // void setRaycastWheelInfo( int wheelIndex , bool isInContact, const btVector3& hitPoint, const btVector3& hitNormal,btScalar depth); btWheelInfo& addWheel(const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0, const btVector3& wheelAxleCS, btScalar suspensionRestLength, btScalar wheelRadius, const btVehicleTuning& tuning, bool isFrontWheel); inline int getNumWheels() const { return int(m_wheelInfo.size()); } btAlignedObjectArray m_wheelInfo; const btWheelInfo& getWheelInfo(int index) const; btWheelInfo& getWheelInfo(int index); void updateWheelTransformsWS(btWheelInfo& wheel, bool interpolatedTransform = true); void setBrake(btScalar brake, int wheelIndex); void setPitchControl(btScalar pitch) { m_pitchControl = pitch; } void updateSuspension(btScalar deltaTime); virtual void updateFriction(btScalar timeStep); inline btRigidBody* getRigidBody() { return m_chassisBody; } const btRigidBody* getRigidBody() const { return m_chassisBody; } inline int getRightAxis() const { return m_indexRightAxis; } inline int getUpAxis() const { return m_indexUpAxis; } inline int getForwardAxis() const { return m_indexForwardAxis; } ///Worldspace forward vector btVector3 getForwardVector() const { const btTransform& chassisTrans = getChassisWorldTransform(); btVector3 forwardW( chassisTrans.getBasis()[0][m_indexForwardAxis], chassisTrans.getBasis()[1][m_indexForwardAxis], chassisTrans.getBasis()[2][m_indexForwardAxis]); return forwardW; } ///Velocity of vehicle (positive if velocity vector has same direction as foward vector) btScalar getCurrentSpeedKmHour() const { return m_currentVehicleSpeedKmHour; } virtual void setCoordinateSystem(int rightIndex, int upIndex, int forwardIndex) { m_indexRightAxis = rightIndex; m_indexUpAxis = upIndex; m_indexForwardAxis = forwardIndex; } ///backwards compatibility int getUserConstraintType() const { return m_userConstraintType; } void setUserConstraintType(int userConstraintType) { m_userConstraintType = userConstraintType; }; void setUserConstraintId(int uid) { m_userConstraintId = uid; } int getUserConstraintId() const { return m_userConstraintId; } }; class btDefaultVehicleRaycaster : public btVehicleRaycaster { btDynamicsWorld* m_dynamicsWorld; public: btDefaultVehicleRaycaster(btDynamicsWorld* world) : m_dynamicsWorld(world) { } virtual void* castRay(const btVector3& from, const btVector3& to, btVehicleRaycasterResult& result); }; #endif //BT_RAYCASTVEHICLE_H