#ifndef BT_COLLISION__DISPATCHER_H #define BT_COLLISION__DISPATCHER_H /* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "BulletCollision/BroadphaseCollision/btDispatcher.h" #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" #include "BulletCollision/CollisionDispatch/btManifoldResult.h" #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" #include "LinearMath/btAlignedObjectArray.h" class btIDebugDraw; class btOverlappingPairCache; class btPoolAllocator; class btCollisionConfiguration; #include "btCollisionCreateFunc.h" #define USE_DISPATCH_REGISTRY_ARRAY 1 class btCollisionDispatcher; ///user can override this nearcallback for collision filtering and more finegrained control over collision detection typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo); ///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs. ///Time of Impact, Closest Points and Penetration Depth. class btCollisionDispatcher : public btDispatcher { protected: int m_dispatcherFlags; btAlignedObjectArray m_manifoldsPtr; btNearCallback m_nearCallback; btPoolAllocator* m_collisionAlgorithmPoolAllocator; btPoolAllocator* m_persistentManifoldPoolAllocator; btCollisionAlgorithmCreateFunc* m_doubleDispatchContactPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES]; btCollisionAlgorithmCreateFunc* m_doubleDispatchClosestPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES]; btCollisionConfiguration* m_collisionConfiguration; public: enum DispatcherFlags { CD_STATIC_STATIC_REPORTED = 1, CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2, CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4 }; int getDispatcherFlags() const { return m_dispatcherFlags; } void setDispatcherFlags(int flags) { m_dispatcherFlags = flags; } ///registerCollisionCreateFunc allows registration of custom/alternative collision create functions void registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc); void registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc); int getNumManifolds() const { return int(m_manifoldsPtr.size()); } btPersistentManifold** getInternalManifoldPointer() { return m_manifoldsPtr.size() ? &m_manifoldsPtr[0] : 0; } btPersistentManifold* getManifoldByIndexInternal(int index) { btAssert(index>=0); btAssert(index=0); btAssert(index