/*************************************************************************/ /* pane_drag.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "pane_drag.h" #include "core/class_db.h" #include "core/os/input_event.h" #include "core/variant.h" #include "scene/2d/canvas_item.h" #include "scene/resources/texture.h" void PaneDrag::_gui_input(const Ref &p_input) { Ref mm = p_input; if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) { emit_signal("dragged", Point2(mm->get_relative().x, mm->get_relative().y)); } } void PaneDrag::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { Ref icon = mouse_over ? get_icon("PaneDragHover", "EditorIcons") : get_icon("PaneDrag", "EditorIcons"); if (!icon.is_null()) { icon->draw(get_canvas_item(), Point2(0, 0)); } } break; case NOTIFICATION_MOUSE_ENTER: mouse_over = true; update(); break; case NOTIFICATION_MOUSE_EXIT: mouse_over = false; update(); break; } } Size2 PaneDrag::get_minimum_size() const { Ref icon = get_icon("PaneDrag", "EditorIcons"); if (!icon.is_null()) { return icon->get_size(); } return Size2(); } void PaneDrag::_bind_methods() { ClassDB::bind_method("_gui_input", &PaneDrag::_gui_input); ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::VECTOR2, "amount"))); } PaneDrag::PaneDrag() { mouse_over = false; }